Hello, > > I would think you would have to create a "define_font"-callback > > to do the following: > > > > 1. Read the TFM file manually into a Lua table. > > 2. Re-map the glyphs according to the font's encoding (T1 ...) > > to Unicode. > > 3. Return the new table. > > Actually, point 1 should read "TFM fileS", because in LaTeX a font > is in fact two tfm's. For example, a text in Latin script uses > T1 (letters) and TS1 (symbols).
Well, that depends on the text ;-) Generally speaking, since font encodings are a workaround for the 256 glyph limitation of tfm files, most likely you will indeed combine several tfm files with different encodings into a single font. Not just T1 and TS1, but also other encodings. > This is the way to go, it seems. But just for not reinventing the > wheel, has someone worked on that? Context has some tfm font loading code. I only use OpenType fonts. Maybe you can use code from the LuaTeX wiki as a start: <http://luatex.bluwiki.com/> > Javier Jonathan _______________________________________________ dev-luatex mailing list [email protected] http://www.ntg.nl/mailman/listinfo/dev-luatex
