On 01/12/2014 11:51 PM, Khaled Hosny wrote:
On Sat, Jan 11, 2014 at 04:30:19PM +0100, Cron Daemon wrote:
------------------------------------------------------------------------
r4742 | luigi | 2014-01-11 12:26:06 +0100 (Sat, 11 Jan 2014) | 1 line
Changed paths:
M
/trunk/source/texk/web2c/luatexdir/luafontloader/fontforge/fontforge/parsettfatt.c
unwanted side effects: font loading takes way longer due to linear
checks and it makes no sense to do that for a bugged font; this can
better be doen at the lua end if needed at all (hans)
Then you are better dropping glyph name guessing code completely because
it is known to produce duplicate glyph names, having generic "glyphXXXX"
names is better than having more than one glyph with the same name (the
fonts are not bugged, but the original was).
Luatex is now back to how it behaved earlier (buggy, but with known
workarounds) with a ticket that explains what happens and also why it
is not patched right now:
http://tracker.luatex.org/view.php?id=875
Switching to glyphXXXX seems best to me, but it would be a shame if that
means loosing the ability to cut&paste from the PDF.
Best wishes,
Taco
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