On Wed, Dec 17, 2014 at 12:42 PM, Graham Douglas < [email protected]> wrote: > > Hi All > > During one of my periodic re-reads of the LuaTeX Reference Manual (for > beta 0.79.2) I was interested to read the following on page 32: > > "NOTE: Also in LuaTEX 0.74.0 (this is a change in Lua 5.2), loading > dynamic Lua libraries will fail if > there are two Lua libraries loaded at the same time (which will > typically happen on Win32, because > there is one Lua 5.2 inside luatex, and another will likely be linked to > the dll file of the module itself). > We plan to fix that later by switching LuaTEX itself to using the DLL > version of Lua 5.2 inside LuaTEX > instead of including a static version in the binary." > >
> I use LuaTeX on Windows exclusively and have certainly encountered the > "multiple Lua VMs" issue with Lua 5.2.x when trying to use LuaTeX > plug-in DLLs I've written via Visual Studio. I build the latest LuaTeX > versions via MinGW but also have a private port of LuaTeX to a native > Windows build (that port is now very old --- beta-0.77.0-0 (rev 4641)). > In that private port of LuaTeX I build Lua as a DLL so I can use my > plug-ins but, as mentioned, my port is now really old and I'd like to > use the latest versions of LuaTeX (built by MinGW). > > So, I was wondering if building Lua as a DLL during the MinGW build > process is something that is planned for the near future? > > not exaclty, but almost the same : following w32tex.org we have now (optionally) the lua part as dll > I must state that I'm not a professional or expert developer (just a > hobbyist!!) so the following discussion on Stackoverflow (problems with > using MinGW DLLs in Visual Studio due to C++ name-mangling) was > definitely of interest to me: > > > http://stackoverflow.com/questions/3924493/using-mingw-built-dll-in-a-visual-studio-2010-c-project > > As always, thanks to everyone involved in the LuaTeX team for providing > such an amazing TeX engine. > > With all best wishes > Graham > > I will send off list some links. -- luigi
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