Adding Tim, Ralph and Jan-Ivar

On 11/13/2012 8:51 PM, Robert O'Callahan wrote:
Randell, Maire and I talked about how to minimize latency for WebRTC and Web Audio with the MediaStreamGraph. I then talked about it some more with Ehsan and Paul.

Here's a wiki page summarizing my understanding of where we should or could be with the current design (modulo bugs and scheduling uncertainty). It also has some suggestions for improving the design.

Feedback appreciated.

Rob

On Tue, Nov 13, 2012 at 5:49 PM, Eric Rescorla <[email protected] <mailto:[email protected]>> wrote:

    There does not appear to be a link in this page.


Indeed! Sorry.
https://wiki.mozilla.org/Gecko:MediaStreamLatency

FYI (from dev.media): A December 2009 description of the Chromium audio/video pipeline (for output), which is all pull-based: (I also sent this back in July to mozilla.dev.media)

https://sites.google.com/a/chromium.org/dev/developers/design-documents/video

I'm investigating the *actual* code Chromium uses; while not the same code as in webrtc.org, it's tied into the webrtc.org code at a low level. See also bug 811695. Their direct input code at least through the capture and channel stages is all push-based from the driver callbacks (as expected).

See https://src.chromium.org/viewvc/chrome/trunk/src/content/renderer/media/webrtc_audio_device_impl.h?view=markup for part of their code and some discussion of how it works. Note in particular this:

// Then WebRtcAudioDeviceImpl::SetSessionId() needs to be called to set the
// session id that tells which device to use. The user can either get the
// session id from the MediaStream or use a value of 1 (AudioInputDeviceManager
// ::kFakeOpenSessionId), the later will open the default device without going
// through the MediaStream.

So their code can either take input from a mediastream directly, or can open the default audio device directly, and then feed it into the processing code (AGC, etc). I'm still looking for their audio_device->MediaStream code.

   Randell

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