On Wed, Mar 11, 2015, at 04:50 PM, Randell Jesup wrote:
> On 3/10/2015 5:50 AM, Robert O'Callahan wrote:
> > On Tue, Mar 10, 2015 at 8:29 PM, Randell Jesup <[email protected] 
> > Looking again at my original message, use-case class #1 can be handled 
> > by labeling dead-time video/audio as such. Can someone go on record as 
> > saying classes #2 and #3 aren't worth worrying about?
> 
> Paul?  Are there alternatives for #2?  I don't think there's any 
> alternative to #3.  Being able to build NLE editors for video would be 
> cool (and feed into the Foxeye stuff I imagine).  But not mandatory.

For audio and #2, you can use the AudioWorkerNode or other Web Audio API
things. For video, I don't know, we would need some kind of Web Video
API, which would be a better fit anyways. 

Nobody implements #3 (last I check, admittedly a while ago), and my
understanding is that authors don't think it's at the right level of
abstraction: you either want to do something much more complicated, and
go with custom code (for audio, of course, again there is no Web Video
API yet, although I've seen people do crazy stuff with
canvas/glcontext), or something simple that works just fine (calling
play and pause at the same time, looping over multiple
HTMLMediaElement).

Paul.
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