On 5/7/14, 2:00 PM, Benoit Jacob wrote:
The idea is that if getContext("webgl", {version : N}) returns non-null,
then the resulting context is guaranteed to be WebGL version N, so that
no other versioning mechanism is needed.

Sure, but say some code calls getContext("webgl", { version: 1 }) and then passes the context to other code (from a library, say).

How is that other code supposed to know whether it can use the webgl2 bits? The methods are there no matter what, so it can't detect based on that.

-Boris
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