On 1/18/2017 12:21 PM, Michael Layzell wrote:
Games implemented on the web platform using WASM or asm.js use large contiguous blocks of allocated memory as their backing store for game memory. For complex games, these allocations can be quite large, sometimes as large as 1GB. In 64-bit builds, we have no problem finding a large enough section of virtual memory that we can allocate a large contiguous hunk. Unfortunately normal use of Firefox quickly fragments the smaller address space of 32-bit Firefox, meaning that these complex games often fail to run.
If 64-bit Firefox doesn't have WASM OOM problems, will we still support the Large-Allocation header on 64-bit?
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