On Thu, Nov 13, 2014 at 2:03 AM, Nicolas Silva <nical.si...@gmail.com>
wrote:

> Well, depends on what you call a layer tree. Currently a layer tree is
> mostly a tree of intermediate surface that you render into, right? It's not
> a tool describe the content you want to rasterize (with the exception of
> color layers).
>

And ImageLayers...


> Our layer tree is about where you rasterize content rather than how
> (mostly). The gtk folks call the layer tree they are working on a
> scenegraph (but honestly I wouldn't call it that) so I suppose we need to
> be sure we talk about the same things. If a layer tree starts having things
> like shape layers, text layers, etc. then it becomes closer to what I call
> a scenegraph.
>

It's clear we could cleanly extend our current rendering approach with
layers directly rendering more kinds of content. I'm keen to understand
when and why this would be profitable. But I think that's offtopic for this
thread.

Rob
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