On Apr 29, 7:51 am, fantasai <[EMAIL PROTECTED]> wrote:
> [EMAIL PROTECTED] wrote:
> > On Apr 28, 11:58 am, fantasai <[EMAIL PROTECTED]> wrote:
> >> I don't know what "fill" would mean for a non-SVG element, but it sounds
> >> like a pretty reasonable approach in general. You just have to define for
> >> each property what exactly it means when applied to a CSS box.
>
> > Right. For 'fill', 'mask', 'clip-path' and 'filter', which normally
> > apply to SVG geometry elements, you could just say that each CSS
> > border-box establishes a viewport whose size is the size of the border-
> > box, scaled so that 1 user unit is 1 CSS pixel. That would handle most
> > cases, although you might want something a bit more clever for
> > elements that have broken horizontally or vertically, offsetting the
> > viewport in the progression direction by the amount of progression.
>
> mm, there are various ways you might want to handle that. See 
> background-break.
>    http://www.w3.org/TR/css3-background/#the-background-break

Turns out this is not a good way to go for filters. The slice-and-dice
approach will produce terrible results for filters that aren't just
per-pixel transformations, e.g. shadows. background-break:bounding-box
is the only value that makes sense there IMHO, so we should just make
that the only behaviour.

Rob
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