JanakiRam wrote:
> Hi ALL,
> 
>           I'm trying to port an opengl based project to XULRunner
> based application. I've read some blogs talking about Canvas element
> for drawing 2d graphics in XULRunner application. But couldn't find
> any information about 3d grahics.
> 
> 
>          Please provide some pointers on evaluating  porting
> capabilies  of XULRunner for 3d grachics applications

It may not be exactly what you are looking for, but I solved a similar
problem by drawing into a native window (using the VTK C++ library),
and making that window a child of an element in a XUL window.
See my thread "Embedding native drawables" on this NG.

HTH,
Klaus

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