On Dec 1, 2013, at 6:56 AM, Bosko Milakovic <[email protected]> wrote:
> Hi all, > > Is there a memory limit for a firefox os app? I have a problem with my game > which will crash at the start while loading the assets. Here is the log > errors: > > I/GonkMemoryPressure( 139): Dispatching low-memory memory-pressure event > ... > I/Gecko ( 139): ###!!! [Parent][AsyncChannel] Error: Channel error: cannot > send/recv > I/Gecko ( 139): > I/Gecko ( 139): _fireFatalError() > … > I don't know what the memory limit is but it's typical for an app to be killed to free up memory. However, it seems odd that your app crashes on startup. You could run the b2g-ps command on your phone to see how much actual memory it is using. Example: watch -n.5 adb shell b2g-ps --oom If it seems unreasonable to crash you should file a bug. > Did anyone has this kind of problem? > Thanks. > > Bosko > _______________________________________________ > dev-webapps mailing list > [email protected] > https://lists.mozilla.org/listinfo/dev-webapps _______________________________________________ dev-webapps mailing list [email protected] https://lists.mozilla.org/listinfo/dev-webapps
