On Wed, 16 Sep 2009 13:14 +0200, "Andreas Rueckert" <[email protected]>
wrote:
> It's just, that it would help if someone else tries to get the
> console build going. Just in case I forgot some of my modifications...

Hi,

Thanks for taking a look at this.  I hope that the problems with the
build.xml|bat|sh files can be sorted out.  There may be some hang over
from the time when I moved over the repository to use a separate
argouml-build project.  At this time, the euml things were in there (I
could see them but they didn't work and were commented out if I recall).
 There were a lot of changes to the way things worked, but I did not
apply the changes to the euml sections.  That means the old build code
if it's still there, could be the old way, or redundant, or even just
plain wrong.  The best bet is to try to copy how the other modules are
built and keep things consistent I think.  On the other hand, if you can
see a better way of doing it, then feel free to improve it.

Also remember that when linux builds the code, he does so from the
argoumlinstaller project, which may call other targets that are not
automatically called from the standard command line build.  I'm not
quite sure but it might be worth taking a look.


As far as the final app goes, it's no problem to have two different
installed shortcuts in the start menu on the windows installer (for
example), to launch the two different variants of argouml.  That way we
could bundle and install one set of jars, without having two separate
downloads.  

Instinctively, I would try to discourage having two different variants
of ArgoUML, even if it was set up as two launcher links, because
typically, two different variants mean that each one might get half as
much attention from developers and users.  It also confuses people who
don't know the difference.

Dave
-- 
  Dave Thompson
  [email protected]

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