On 6/12/20 2:30 PM, Micah Kornfield wrote:
Hi Frank,
Are the performance numbers you published for the baseline directly from
master? I'd like to look at this over the next few days to see if I can
figure out what is going on.
To all:
I'd like to make sure we flush out things to consider in general, for a
path forward.
My take on this is we should still prefer writing code in this order:
1. Plain-old C++
2. SIMD Wrapper library (my preference would be towards something that is
going to be standardized eventually to limit 3P dependencies. I think the
counter argument here is if any of the libraries mentioned above has much
better feature coverage on advanced instruction sets). Please chime in if
there are other things to consider. We should have some rubrics for when
to make use of the library (i.e. what performance gain do we get on a
workload).
3. Native CPU intrinsics. We should develop a rubric for when to accept
PRs for this. This should include:
1. Performance gain.
2. General popularity of the architecture.
For dynamic dispatch:
I think we should probably continue down the path of building our own. I
looked more at libsimdpp's implementation and it might be something we can
use for guidance, but as it stands, it doesn't seem to have hooks based on
CPU manufacturer, which for BMI2 intrinsics would be a requirement. The
alternative would be to ban BMI2 intrinsics from the code (this might not
be a bad idea to limit complexity in general).
Thoughts?
I think it's a good path forward. Thanks Micah.
Thanks,
Micah
On Wed, Jun 10, 2020 at 8:35 PM Du, Frank <frank...@intel.com> wrote:
Thanks Jed.
I collect some data on my setup, gcc version 7.5.0, 18.04.4 LTS, SSE
build(-msse4.2)
[Unroll baseline]
for (int64_t i = 0; i < length_rounded; i += kRoundFactor) {
for (int64_t k = 0; k < kRoundFactor; k++) {
sum_rounded[k] += values[i + k];
}
}
SumKernelFloat/32768/0 2.91 us 2.90 us 239992
bytes_per_second=10.5063G/s null_percent=0 size=32.768k
SumKernelDouble/32768/0 1.89 us 1.89 us 374470
bytes_per_second=16.1847G/s null_percent=0 size=32.768k
SumKernelInt8/32768/0 11.6 us 11.6 us 60329
bytes_per_second=2.63274G/s null_percent=0 size=32.768k
SumKernelInt16/32768/0 6.98 us 6.98 us 100293
bytes_per_second=4.3737G/s null_percent=0 size=32.768k
SumKernelInt32/32768/0 3.89 us 3.88 us 180423
bytes_per_second=7.85862G/s null_percent=0 size=32.768k
SumKernelInt64/32768/0 1.86 us 1.85 us 380477
bytes_per_second=16.4536G/s null_percent=0 size=32.768k
[#pragma omp simd reduction(+:sum)]
#pragma omp simd reduction(+:sum)
for (int64_t i = 0; i < n; i++)
sum += values[i];
SumKernelFloat/32768/0 2.97 us 2.96 us 235686
bytes_per_second=10.294G/s null_percent=0 size=32.768k
SumKernelDouble/32768/0 2.97 us 2.97 us 236456
bytes_per_second=10.2875G/s null_percent=0 size=32.768k
SumKernelInt8/32768/0 11.7 us 11.7 us 60006
bytes_per_second=2.61643G/s null_percent=0 size=32.768k
SumKernelInt16/32768/0 5.47 us 5.47 us 127999
bytes_per_second=5.58002G/s null_percent=0 size=32.768k
SumKernelInt32/32768/0 2.42 us 2.41 us 290635
bytes_per_second=12.6485G/s null_percent=0 size=32.768k
SumKernelInt64/32768/0 1.82 us 1.82 us 386749
bytes_per_second=16.7733G/s null_percent=0 size=32.768k
[SSE intrinsic]
SumKernelFloat/32768/0 2.24 us 2.24 us 310914
bytes_per_second=13.6335G/s null_percent=0 size=32.768k
SumKernelDouble/32768/0 1.43 us 1.43 us 486642
bytes_per_second=21.3266G/s null_percent=0 size=32.768k
SumKernelInt8/32768/0 6.93 us 6.92 us 100720
bytes_per_second=4.41046G/s null_percent=0 size=32.768k
SumKernelInt16/32768/0 3.14 us 3.14 us 222803
bytes_per_second=9.72931G/s null_percent=0 size=32.768k
SumKernelInt32/32768/0 2.11 us 2.11 us 331388
bytes_per_second=14.4907G/s null_percent=0 size=32.768k
SumKernelInt64/32768/0 1.32 us 1.32 us 532964
bytes_per_second=23.0728G/s null_percent=0 size=32.768k
I tried to tweak the kRoundFactor or using some unroll based omp simd, or
build with clang-8, unluckily I never can get the results up to intrinsic.
The ASM code generated all use SIMD instructions, only some small
difference like instruction sequences or xmm register used. The things
under compiler is really some secret for me.
Thanks,
Frank
-----Original Message-----
From: Jed Brown <j...@jedbrown.org>
Sent: Thursday, June 11, 2020 1:58 AM
To: Du, Frank <frank...@intel.com>; dev@arrow.apache.org
Subject: RE: [C++][Discuss] Approaches for SIMD optimizations
"Du, Frank" <frank...@intel.com> writes:
The PR I committed provide a basic support for runtime dispatching. I
agree that complier should generate good vectorize for the non-null
data part but in fact it didn't, jedbrown point to it can force
complier to SIMD using some additional pragmas, something like
"#pragma omp simd reduction(+:sum)", I will try this pragma later but
need figure out if it need a linking against OpenMP.
It does not require linking OpenMP. You just compile with -fopenmp-simd
(gcc/clang) or -qopenmp-simd (icc) so that it interprets the "omp simd"
pragmas. (These can be captured in macros using _Pragma.)
Note that you get automatic vectorization for this sort of thing without
any OpenMP if you add -funsafe-math-optimizations (included in -ffast-math).
https://gcc.godbolt.org/z/8thgru
Many projects don't want -funsafe-math-optimizations because there are
places where it can hurt numerical stability. ICC includes unsafe math in
normal optimization levels while GCC and Clang are more conservative.