Looking at the proposal I couldn't understand why there is a need for back-pressure handling. My understanding of the Arrow C++ engine is that it is meant to process batch data. So I couldn't think of why we need to handle back-pressure as it is normally needed in streaming engines.
Best, Supun.; On Thu, May 12, 2022 at 1:14 PM Andrew Lamb <al...@influxdata.com> wrote: > Thank you for sharing this document. > > Raphael Taylor-Davies is working on a similar exercise scheduling > execution for DataFusion plans. The design doc[1] and initial PR [2] may be > an interesting reference. > > In the DataFusion case we were trying to improve performance in a few ways: > 1. Within a pipeline (same definition as in C++ proposal) consume a batch > that was produced in the same thread if possible > 2. Restrict parallelism by the number of available workers rather than the > plan structure (e.g. if reading 100 parquet files, with 8 workers, don't > start reading all of them at once) > 3. Segregate pools used to do async IO and CPU bound work within the same > plan execution > > I think the C++ proposal would achieve 1, but it isn't clear to me that it > would achieve 2 (though I will admit to not fully understanding it) and I > don't know about 3 > > While there are many similarities with what is described in the C++ > proposal, I would say the Rust implementation is significantly less > complicated than what I think is described. In particular: > * There is no notion of generators > * There is no notion of internal tasks (the operators themselves are single > threaded and the parallelism is created by generating batches in parallel > * The scheduler logic is run directly by the worker threads (rather than a > separate thread with message queues) as the operators produce each new > batch > > Andrew > > [1] > > https://docs.google.com/document/d/1txX60thXn1tQO1ENNT8rwfU3cXLofa7ZccnvP4jD6AA/edit# > [2] https://github.com/apache/arrow-datafusion/pull/2226 > > > > On Thu, May 12, 2022 at 3:24 PM Li Jin <ice.xell...@gmail.com> wrote: > > > Thanks Wes and Michal. > > > > We have similar concern about the current eager-push control flow with > time > > series / ordered data processing and am glad that we are not the only one > > thinking about this. > > > > I have read the doc and so far just left some questions to make sure I > > understand the proposal (admittedly the generator concept is somewhat new > > to me) and also thinking about it in the context of streaming ordered > data > > processing. > > > > Excited to see where this goes, > > Li > > > > On Wed, May 11, 2022 at 6:43 PM Wes McKinney <wesmck...@gmail.com> > wrote: > > > > > I talked about these problems with my colleague Michal Nowakiewicz who > > > has been developing some of the C++ engine implementation over the > > > last year and a half, and he wrote up this document with some ideas > > > about task scheduling and control flow in the query engine for > > > everyone to look at and comment: > > > > > > > > > > > > https://docs.google.com/document/d/1216CUQZ7u4acZvC2jX7juqqQCXtdXMellk3lRrgP_WY/edit# > > > > > > Feedback also welcome from the Rust developers to compare/contrast > > > with how DataFusion works > > > > > > On Tue, May 3, 2022 at 1:05 AM Weston Pace <weston.p...@gmail.com> > > wrote: > > > > > > > > Thanks for investigating and looking through this. Your > understanding > > > > of how things work is pretty much spot on. In addition, I think the > > > > points you are making are valid. Our ExecNode/ExecPlan interfaces > are > > > > extremely bare bones and similar nodes have had to reimplement the > > > > same solutions (e.g. many nodes are using things like AtomicCounter, > > > > ThreadIndexer, AsyncTaskGroup, etc. in similar ways). Probably the > > > > most significant short term impact of cleaning this up would be to > > > > avoid things like the race condition in [1] which happened because > one > > > > node was doing things in a slightly older way. If anyone is > > > > particularly interested in tackling this problem I'd be happy to go > > > > into more details. > > > > > > > > However, I think you are slightly overselling the potential benefits. > > > > I don't think this would make it easier to adopt morsel/batch, > > > > implement asymmetric backpressure, better scheduling, work stealing, > > > > or sequencing (all of which I agree are good ideas with the exception > > > > of work stealing which I don't think we would significantly benefit > > > > from). What's more, we don't have very many nodes today and I think > > > > there is a risk of over-learning from this small sample size. For > > > > example, this sequencing discussion is very interesting. I think an > > > > asof join node is not a pipeline breaker, but it also does not fit > the > > > > mold of a standard pipeline node. It has multiple inputs and there > is > > > > not a clear 1:1 mapping between input and output batches. I don't > > > > know the Velox driver model well enough to comment on it specifically > > > > but if you were to put this node in the middle of a pipeline you > might > > > > end up generating empty batches, too-large batches, or not enough > > > > thread tasks to saturate the cores. If you were to put it between > > > > pipeline drivers you would potentially lose cache locality. > > > > > > > > Regarding morsel/batch. The main thing really preventing us from > > > > moving to this model is the overhead cost of running small batches. > > > > This is due to things like the problem you described in [2] and > > > > somewhat demonstrated by benchmarks like [3]. As a result, as soon > as > > > > we shrink the batch size small enough to fit into L2, we start to see > > > > overhead increase to eliminate the benefits we get from better cache > > > > utilization (not just CPU overhead but also thread contention). > > > > Unfortunately, some of the fixes here could possibly involve changes > > > > to ExecBatch & Datum, which are used extensively in the kernel > > > > infrastructure. From my profiling, this underutilization of cache is > > > > one of the most significant performance issues we have today. > > > > > > > > [1] https://github.com/apache/arrow/pull/12894 > > > > [2] https://lists.apache.org/thread/mp68ofm2hnvs2v2oz276rvw7y5kwqoyd > > > > [3] https://github.com/apache/arrow/pull/12755 > > > > On Mon, May 2, 2022 at 1:20 PM Wes McKinney <wesmck...@gmail.com> > > wrote: > > > > > > > > > > hi all, > > > > > > > > > > I've been catching up on the C++ execution engine codebase after a > > > > > fairly long development hiatus. > > > > > > > > > > I have several questions / comments about the current design of the > > > > > ExecNode and their implementations (currently: source / scan, > filter, > > > > > project, union, aggregate, sink, hash join). > > > > > > > > > > My current understanding of how things work is the following: > > > > > > > > > > * Scan/Source nodes initiate execution through the StartProducing() > > > > > function, which spawns an asynchronous generator that yields a > > > > > sequence of input data batches. When each batch is available, it is > > > > > passed to child operators by calling their InputReceived methods > > > > > > > > > > * When InputReceived is called > > > > > * For non-blocking operators (e.g. Filter, Project), the unit > of > > > > > work is performed immediately and the result is passed to the child > > > > > operator by calling its InputReceived method > > > > > * For blocking operators (e.g. HashAggregate, HashJoin), > partial > > > > > results are accumulated until the operator can begin producing > output > > > > > (all input for aggregation, or until the HT has been built for the > > > > > HashJoin) > > > > > > > > > > * When an error occurs, a signal to abort will be propagated up and > > > > > down the execution tree > > > > > > > > > > * Eventually output lands in a Sink node, which is the desired > result > > > > > > > > > > One concern I have about the current structure is the way in which > > > > > ExecNode implementations are responsible for downstream control > flow, > > > > > and the extent to which operator pipelining (the same thread > > advancing > > > > > input-output chains until reaching a pipeline breaker) is implicit > > > > > versus explicit. To give a couple examples: > > > > > > > > > > * In hash aggregations (GroupByNode), when the input has been > > > > > exhausted, the GroupByNode splits the result into the desired > > > > > execution chunk size (e.g. splitting a 1M row aggregate into > batches > > > > > of 64K rows) and then spawns future tasks that push these chunks > > > > > through the child output exec node (by calling InputReceived) > > > > > > > > > > * In hash joins, the ExecNode accumulates batches to be inserted > into > > > > > the hash table (the "probed" input), until the probed input is > > > > > exhausted, and then start asynchronously spawning tasks to probe > the > > > > > completed hash table and passing the probed results into the child > > > > > output node > > > > > > > > > > I would suggest that we consider a different design that decouples > > > > > task control flow from the ExecNode implementation. The purpose > would > > > > > be to give the user of the C++ engine more control over task > > > > > scheduling (including the order of execution) and prioritization. > > > > > > > > > > One system that does things different from the Arrow C++ Engine is > > > > > Meta's Velox project, whose operators work like this (slightly > > > > > simplified and colored by my own imperfect understanding): > > > > > > > > > > * The Driver class (which is associated with a single thread) is > > > > > responsible for execution control flow. A driver moves input > batches > > > > > through an operator pipeline. > > > > > > > > > > * The Driver calls the Operator::addInput function with an input > > > > > batch. Operators are blocking vs. non-blocking based on whether the > > > > > Operator::needsMoreInput() function returns true. Simple operators > > > > > like Project can produce their output immediately by calling > > > > > Operator::getOutput > > > > > > > > > > * When the Driver hits a blocking operator in a pipeline, it > returns > > > > > control to the calling thread so the thread can switch to doing > work > > > > > for a different driver > > > > > > > > > > * One artifact of this design is that hash joins are split into a > > > > > HashBuild operator and a HashProbe operator so that the build and > > > > > probe stages of the hash join can be scheduled and executed more > > > > > precisely (for example: work for the pipeline that feeds the build > > > > > operator can be prioritized over the pipeline feeding the other > input > > > > > to the probe). > > > > > > > > > > The idea in refactoring the Arrow C++ Engine would be instead of > > > > > having a tree of ExecNodes, each of which has its own internal > > control > > > > > flow (including the ability to spawn downstream tasks), instead > > > > > pipelinable operators can be grouped into PipelineExecutors (which > > > > > correspond roughly to Velox's Driver concept) which are responsible > > > > > for control flow and invoking the ExecNodes in sequence. This would > > > > > make it much easier for users to customize the control flow for > > > > > particular needs (for example, the recent discussion of adding time > > > > > series joins to the C++ engine means that the current eager-push / > > > > > "local" control flow can create problematic input ordering > problems). > > > > > I think this might make the codebase easier to understand and test > > > > > also (and profile / trace, maybe, too), but that is just > conjecture. > > > > > > > > > > As a separate matter, the C++ Engine does not have a separation > > > > > between input batches (what are called "morsels" in the HyPer > paper) > > > > > and pipeline tasks (smaller cache-friendly units to move through > the > > > > > pipeline), nor the ability (AFAICT) to do nested parallelism / work > > > > > stealing within pipelines (this concept is discussed in [1]). > > > > > > > > > > Hopefully the above makes sense and I look forward to others' > > thoughts. > > > > > > > > > > Thanks, > > > > > Wes > > > > > > > > > > [1]: > > https://15721.courses.cs.cmu.edu/spring2016/papers/p743-leis.pdf > > > > > > -- Supun Kamburugamuve