Validating the release by following quickstarts being a manual process I
believe is still the largest pain point:
* We missed that the archetypes were missing the mobile gaming examples.
* The tcnative dependency conflict that we needed to cut RC2 for.

Overall much smoother then the prior release but still a good amount of
manual steps involved.

On Tue, Feb 27, 2018 at 9:16 AM, Reuven Lax <re...@google.com> wrote:

> Thanks for fixing the manual cleanup issue! This is something we kept
> punting on in previous releases.
>
>
> On Mon, Feb 26, 2018 at 7:14 PM Jean-Baptiste Onofré <j...@nanthrax.net>
> wrote:
>
>> Hi Alan,
>>
>> Honestly,  it was an easy and smooth release, similar to other Apache
>> project
>> release.
>>
>> Maybe the points where we could a little bit improve are:
>>
>> 1. The website update was pretty long as @asfgit merge didn't work (due
>> to a out
>> of sync on the github mirror). I think the website publish PR can be
>> automatized.
>> 2. Upload to pylib required manual action (like renaming the files)
>>
>> Thanks to the change I did on the assembly, the artifacts don't require
>> any
>> manual cleanup (whereas it was the case in previous release).
>>
>> Regards
>> JB
>>
>> On 02/26/2018 10:54 PM, Alan Myrvold wrote:
>> > Is there a list of pain points during the 2.3.0 release and
>> improvements that
>> > can be made to the 2.4.0 release process?
>> >
>>
>> --
>> Jean-Baptiste Onofré
>> jbono...@apache.org
>> http://blog.nanthrax.net
>> Talend - http://www.talend.com
>>
>

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