The model already requires functionality for deleting timers. If a timer is set more than once, the last invocation must override all the other.

In Flink deleting timers is as expensive as setting them.

-Max

On 08.01.20 05:10, Reza Rokni wrote:
Hi,

Was exploring the ability to add unset / reset option for Timer, would this be an expensive operation for runners to support?

More complex State and Timer use cases can require this operation and while its possible to do today using a separate State Object, its heavy on boiler plate and cumbersome.

Cheers
Reza







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