The model already requires functionality for deleting timers. If a timer
is set more than once, the last invocation must override all the other.
In Flink deleting timers is as expensive as setting them.
-Max
On 08.01.20 05:10, Reza Rokni wrote:
Hi,
Was exploring the ability to add unset / reset option for Timer, would
this be an expensive operation for runners to support?
More complex State and Timer use cases can require this operation and
while its possible to do today using a separate State Object, its heavy
on boiler plate and cumbersome.
Cheers
Reza
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