> Are you asking for a way to ignore early triggers on side input
mapping, and only map to on-time triggered values for the window?
No, that could for sure be done before applying the View transform. I'd
like a know if it would be possible to create mode of the matching which
would be deterministic. One possibility to make it deterministic seems
to be, that main input elements would be pushed back until side input
watermark 'catches up' with main input. Whenever the side input
watermark would be delayed after the main input watermark, elements
would start to be pushed back again. Not sure if I'm explaining it using
the right words. The side input watermark can be controlled using timer
in an upstream transform, so this defines which elements in main input
would be matched onto which pane of the side input.
On 4/27/21 8:03 PM, Reuven Lax wrote:
On Tue, Apr 27, 2021 at 10:53 AM Jan Lukavský <[email protected]
<mailto:[email protected]>> wrote:
> If using early triggers, then the side input loads the latest
trigger for that window.
Does not the the word 'latest' imply processing time matching? The
watermark of main input might be arbitrarily delayed from the
watermark of side input. If we consider GlobalWindows on both
sides, than "latest" trigger in side input looks exactly as
processing time matching. Yes, between different windows, the
matching is in event time. But within the same window (ignoring
the window mapping for now), the matching looks like processing
time, right?
Not really. Think of each trigger of a window as a refinement - so the
latest trigger for that window is our best approximation of the
"correct" value for that window. For this reason, window panes are
indexed by an integer (pane_index), not by a timestamp. The idea here
is that the main input element maps to the side input for the best,
most-recent knowledge of the window.
Are you asking for a way to ignore early triggers on side input
mapping, and only map to on-time triggered values for the window?
If we look at the SimplePushbackSideInputDoFnRunner used by
runners exactly for the side input matching, there is no testing
of side input watermark to determine if an element should be
'pushed back' or processed. Element is processed if, and only if,
all side inputs for particular window are ready.
On 4/27/21 7:24 PM, Reuven Lax wrote:
The windows shouldn't need to match - at least if the FlinkRunner
implementation is correct. By default, the side-input's WindowFn
should be used to map the main input's timestamp into a window,
and that window is used to determine which version of the side
input to load. A custom WindowFn can be used to to even more -
e.g. if you want the main input element to map to the _previous_
window in the side input (you would do this by overloading
getDefaultWindowMappingFn).
If using early triggers, then the side input loads the latest
trigger for that window. This is still an event-time mapping -
for example two main-input events in two different windows will
still map the the side input for the matching window. However if
the side input PCollection is triggered, than the latest trigger
for each window's side input will be loaded.
It's possible that the FlinkRunner implementation is incomplete,
in which case it should be fixed.
On Tue, Apr 27, 2021 at 9:36 AM Jan Lukavský <[email protected]
<mailto:[email protected]>> wrote:
It seems to me, that this is true only with matching windows
on both sides and default trigger of the side input. Then it
will (due to condition a)) work as if the matching happenned
in event time. But when using any early triggers then it will
work in processing time. At least, that is my understanding
from studying the code in FlinkRunner.
On 4/27/21 4:05 PM, Robert Burke wrote:
I thought the matching happened with elements in the
matching window, in Event time, not in Processing time.
Granted, I'm not that familiar with this area myself, but
one key part of Beam is nearly everything is Event time by
default, not Processing time.
On Tue, Apr 27, 2021, 12:43 AM Jan Lukavský <[email protected]
<mailto:[email protected]>> wrote:
Hi,
I have a question about matching side inputs to main
input. First a
recap, to make sure I understand the current state
correctly:
a) elements from main input are pushed back (stored in
state) until a
first side input pane arrives (that might be on time, or
early)
b) after that, elements from the main input are
matched to the current
side input view - the view is updated as new data
arrives, but is
matched to the main input elements in processing time
If this is the current state, my question is, would it
be possible to
add a new mode of matching of side inputs? Something like
ParDo.of(new MyDoFn()).withSideInput("name", myView,
TimeDomain.EVENT_TIME)
the semantics would be that the elements from the main
PCollection would
be stored into state as pairs with the value of the
current main input
watermark and on update of side-input watermark only
main input elements
with associated input watermark less than that of the
side input would
be matched with the side input and sent downstream.
Although this
approach is necessarily more expensive and introducing
additional
latency than processing time matching, there are
situations when
processing time matching is inapropriate for correctness
reasons.
WDYT?
Jan