Thanks, I got it, It's a sdk specific coder.

On Tue, 9 Jun, 2026, 9:57 pm Robert Bradshaw via dev, <[email protected]>
wrote:

> On Tue, Jun 9, 2026 at 6:36 AM Ganesh Sivakumar <
> [email protected]> wrote:
>
>> I had worked on coders implementation and started testing java pipelines
>> on the runner. Noticed something interesting, Typically Pipeline object
>> contain map of coder id and the Coder object like:
>> ```
>> "ByteArrayCoder": Coder {
>>                     spec: Some(
>>                         FunctionSpec {
>>                             urn: "beam:coder:bytes:v1",
>>                             payload: [],
>>                         },
>>                     ),
>>                     component_coder_ids: [],
>>                 },
>> ``
>> Which makes perfect sense for the runner to use the coder_id of
>> pcollection to get the right coder implementation based on urn and
>> encode/decode when that pcollection arrives. But my pipeline had a dofn
>> that gets the string input and prints it, it's the end of pipeline and dofn
>> returns void.  DoFn<String,Void>. Coder for this looked like :
>>
>> ```
>>                 "VoidCoder": Coder {
>>                     spec: Some(
>>                         FunctionSpec {
>>                             urn: "beam:coders:javasdk:0.1",
>>                             payload: [
>> ```
>> I understand VoidCoder is for handling empty values, basically do nothing
>> when we receive the coder?  But why doesn't it have its own urn like
>> others, what's the purpose of beam:coders:javasdk:0.1.
>>
>
> This is because the VoidCoder was never "made portable" in the sense of
> becoming a transparent Coder with a well-defined spec suitable for
> traversing cross-language boundaries. "beam:coders:javasdk:0.1" means "a
> java specific coder, defined by its java serialized bytes" and is what's
> used user-defined coders.
>
> It would certainly make sense to update VoidCoder to a true cross-language
> coder.
>
> Since it's a dofn,if worker executes it and output pcol is void, worker
>> sends no elements to runner in data channel?
>>
>
> As an aside, IIRC, the void coder might send a single byte (e.g. so one
> could send a list of exactly N voids) that carry no semantic meaning. Worth
> checking the implementation.
>
>
>> On Wed, May 20, 2026 at 5:26 PM Ganesh Sivakumar <
>> [email protected]> wrote:
>>
>>> Thanks, This is a really valuable reference. I'm working on coders Rust
>>> implementation, will reach out if there are any questions.
>>>
>>> On Tue, May 19, 2026 at 7:11 PM Robert Burke <[email protected]> wrote:
>>>
>>>> Just a quick reply
>>>>
>>>> You're right that you use the Beam coders to interpret the bytes. You
>>>> just need an implementation of them in rust (and in every language building
>>>> Beam components).
>>>>
>>>> For the Prism runner (written in Go, default for Python and Go) we use
>>>> the Go SDK coder implementations, because they were already present. But
>>>> not every thing makes sense to use directly from the SDK within a runner
>>>> context.
>>>>
>>>>
>>>> https://github.com/apache/beam/blob/master/sdks/go/pkg/beam/runners/prism/internal/coders.go
>>>>
>>>> For example, for timers, it made more sense to reimplement certain
>>>> portions within the engine portion of prism, than to route towards SDK
>>>> constructs.
>>>>
>>>>
>>>> https://github.com/apache/beam/blob/master/sdks/go/pkg/beam/runners/prism/internal/engine/timers.go#L135
>>>>
>>>>
>>>> I wrote up the flow that Prism uses for managing bundles here. There
>>>> are flowcharts that provide the broad strokes, and I hope they are useful
>>>> to someone building their own runner.
>>>>
>>>>
>>>> https://github.com/apache/beam/blob/master/sdks/go/pkg/beam/runners/prism/internal/README.md
>>>>
>>>>
>>>> Finally, while the Beam Pipeline Protos and runner APIs dictate how
>>>> things communicate between runners and SDKs. The rest is up to you.
>>>> I have a languishing "hobby" Go SDK that uses a different approach to
>>>> coders to make them easier to deal with and manipulate, vs just the
>>>> bytestream approach.
>>>>
>>>> https://github.com/lostluck/beam-go/blob/main/coders/coders.go
>>>>
>>>> It mostly wraps a byte buffer, and then allows callers to pop or push
>>>> values to it. But this ends up playing very well for the garbage collector
>>>> in Go.
>>>>
>>>> Rust has different constraints and problems to solve, so don't feel
>>>> constrained by how the other languages do it.
>>>>
>>>> Hope this helps, and let me know if you have questions.
>>>> Robert Burke
>>>>
>>>> On Tue, May 19, 2026, 5:29 AM Ganesh Sivakumar <
>>>> [email protected]> wrote:
>>>>
>>>>> Hey Everyone,
>>>>>
>>>>> I am working on a new Rust based portable Beam Runner and I'm at
>>>>> pipeline execution phase where the Rust runner side needs to
>>>>> communicate with the worker sdk harness(Java) and execute the stages(
>>>>> stages are nothing but a set of fused transforms, formed using the greedy
>>>>> fusion approach from Beam Java utils, rewritten in Rust for the runner)
>>>>>
>>>>> For the stage to run on a worker, the runner needs to register the
>>>>> stage information with the worker and then send a run request via grpc
>>>>> channels. The worker will execute the transforms in the stage and send the
>>>>> output back to runner via data grpc channel in the form of Elements [1]
>>>>> Elements contain the output data as raw bytes which the runner needs to
>>>>> decode to get the actual data like String, Int or POJO. Typically other
>>>>> runners do it with Beam's defined coders for encoding and decoding. But 
>>>>> for
>>>>> Rust there isn't Beam coders implementation. Curious if anyone previously
>>>>> worked on coders for cross languages, or similar things, and how did you
>>>>> implement in general.
>>>>>
>>>>> Thanks,
>>>>> Ganesh.
>>>>>
>>>>> [1] -
>>>>> https://github.com/apache/beam/blob/55eb624e5cd00e546ab19fc411281a0e5f596142/model/fn-execution/src/main/proto/org/apache/beam/model/fn_execution/v1/beam_fn_api.proto#L724
>>>>>
>>>>

Reply via email to