Tim,

your postings on the list urged me to get some deeper into this

specially on the 'cyclic' stress on the building process brought in by the class/new stuff
and specially how that clashes with the 'private final' mantra I've been chanting :-)



obvious observation is that the cyclic stuff will prevent us from doing any 'final' declaration on the pointer from 'new' to it's 'class'...


still thinking out loud here... but this is somewhat the fixed building-pattern I see to support the cyclic stuff:

(I'm using Node for both explaining the works in WidgetDefinition and Binding Realms)
(and still using the 'class' naming while mixing that with the proposed change for 'new' --to--> 'use' since it more naturally explains the ideqas of this pattern.
By the way: yet another alternative for renaming class: 'prototype', hm, that sounds familiar, maybe someone else had already suggested this?)




The Assistant (see the current Binding-build process for this, AFAIK the widgetDefinitionBuilding does not have a similar thing yet) should be or at least have access to some 'ClassResolver' with two main methods: addClass("key", theClassNode) and useClass("key", theUserNode)



Now the ClassResolver would have internally two Maps:
- one of added fully created Classes:
    key=name of the class, value= the classNode
- one of yet unsatisfied registered Users
    key=name of the class it is waiting for,
    value=List of waiting 'uses'


Now we could just traverse the DOM-Node with the builders we know
- A ClassNodeBuilder would just go about creating a new ClassNode with it's nested (final list of) children, and then adding that to the ClassResolver with it's 'key' (be that the @id or @type)


addClass in Resolver would:
1/ add the classNode to its internal map with the mentioned 'key'
2/ and then notify the waiting (defined ahead) Users by running through the potential available List of them at 'key' in the other map,
3/ these last will need a public setClassNode to receive the reference to this node


- symmetrically the UseNodeBuilder (which cannot have any nested children, correct?) just creates the UseNode but has to leave open it's reference to the class at the time of creation (no final helas) and then hands it over to the ClassResolver to register it for 'use' of that specific 'key'

useClass in Resolver would then:
1/ check if the requested classNode is available in it's first map
2/ if so: set it on the passed userNode
3/ if not: register the passed userNode in the Map of waiting userNodes


finally, to make the user -to- class reference 'almost' final we might provide the setClassNode(theClassNode) with some test:
if (this.myClassNode == null) {this.myClassNode = theClassNode}
to at least make sure that it can only be set once (I know: this is me nitpicking again...)


hell, I would even go so far as throwing an exception:
public void setClassNode(ClassNode theClassNode)  {
  if (this.myClassNode != null) throw new XXXException("...");
  this.myClassNode = theClassNode;
}

at the end of the process we could additionally check if there are any unsatisfied Users waiting, and maybe throw some exceptions or at least create log-warnings


if above is not flawed then it achieves:
- no need for DOM searches, (and the proposed cheating on the order of declaration and use)
- still surviving the immutable thingy, although not with a pure private/final: we did create our own guarded set-once member
- no need for two passes or a secondary tree of objects...
- run-time classes that have no residu of their complex build up procedure (no resolve() or setParent() getParent() stuff, being able to remove the untrue additions to the Binding interface...)
- no need for bidirectional parent-child pointers


which would relieve most of the original reservations I had...

regards,
-marc=



Tim Larson wrote:

[Forwarding Marc's reply.]

Timothy Larson wrote:


I will try to explain the static and dynamic aspects that
were added to cforms with class/new and union.  Please let
me know any areas this does not clear up for you.

Class/new in the form model:
 A *general* utility to allow for widget definition reuse.


This sounds like confirmation of how I saw them


 It is not at all specific to the dynamic stuff in the form
 model, but just happens to also be useful for that application.



this sounds comforting...


Union in the form model:
 Please see the sample form model design GUI for an example
 of its use.  The widget definitions are handled in the normal
 static way at definition building time.  The difference is the
 widget instances are created on demand at runtime (this is the


where is that done precisely?
are you adding widgets to the definition-tree during the interaction session?
where do I find this in the code? js-event-handling?


how does this work in conjunction with the cache inside the DefaultFormManager?

how do they get dynamically removed again?



 "dynamic stuff in the form model").  Note that this non-recursive
 use does not require class/new.

Recursive form models:
 If we combine the features of class/new and union we can
 statically specify theoretically infinitely recursive forms,
 where the actual recursive depth is controlled by the data
 that is present, such as required to create form-based GUI's.



lemme see if I get this:
you have one statically build tree of WidgetDefinition's
you derive an instance of that tree
in that instance-tree you dynamically add new instance-widget-nodes that refer to definitions in the original tree?


so the cache DOES keep on just working! (new derived instance trees are not affected by added nodes in another instance...)

and now I finally get it: the ready-build form-defintion tree will also need to have the class definitions present (I was still thinking the assistant would be the only one needing those --> hence stressing the reuse of the available DOMtree) some other type-of-assistant should be available that knows the build class items that might get referenced later on?... on second thought: the new-definition just holds a pointer to this class-definition, no?

OK, I just _think_ I understand now
lemme think some more on how to deal with this...
(thx for taking the time to persist on me here, I don't think looking at the sample was going to yield the same depth of understanding, or am I really just a lasy but?)


in any case: this fights big time with how binding is currently working!
The binding processing is (only) driven by the tree-structure of the binding definition file... your use of one and the other will require us to let binding be driven by the actual instances that need to be bound, no?...


during load the backend-model needs to drive
during save it is the form-model's turn


 Problem:
   A class that contains a "new" reference to itself would
   specify an unlimited recursive definition.  A smart builder
   would notice that the class contains a reference to itself
   and would substitute a simple Java object reference to the
   first (and only) definition it built to represent the class.


yep, the thought crossed my mind


   With this trick we do not run out of memory attempting to
   re-create the class definition inside itself over and over.



yep, but the resulting widget-def-graph is no longer non-cyclic


   So we have no problems until we try to create an instance
   from this class definition.  The instance of the class
   cannot use the object reference trick to handle the infinite
   recursion, because each nested instance needs to have its
   own data.  Therefore the simple recursive class definition
   cannot be instantiated on finite physical hardware.

 Solution:
   Since we only have trouble with the instance, we only need
   to introduce dynamic behavior in the instance.  Notice that
   the definitions are never dynamically created or modified.


yes, confirming my sudden insight above


   The only dynamic activity is the act of choosing when to
   create instances from the definitions.

   We need a way to delay creation of the nested instances
   until they are actually required, which implies we need a
   way to indicate or determine when the nested instances
   become required.  This indicator could be stored in a normal
   widget to give us all the things a widget gives, such as
   binding, validation, and user interaction.  While we could
   use a boolean (required/not-required), why not make it a more
   general selector that indicates which nested instance from
   a set of options is currently required.  This is what was
   implemented as the Union widget.  Maybe it should have been
   called the "Selector" widget instead?



so the union class is the one that does the addition of nested widget instances?

so when you derive a form-instance of it, it has no children, but then creates them when it gets its selecting-value set?

and by creating a selection that has possibly nested another union, we can go on playing this game... pfew...


   The rest of the interaction between class/new and union is
   just to catch non-terminating recursion caused by form design
   errors where class/new and union were not used appropriately
   as described above.  No use allowing the server to fall over
   with out-of-memory errors if we can catch the problem early.

Dynamic behavior in form bindings and templates:
 The recursive forms described above still need bindings to
 load and save their data and templates to present their data
 to the user.  This forces us to mirror the class/new and union
 concept to the binding and template implementations.
 Like the definition handling above, the bindings and templates
 can be statically specified just as they normally are, with
 just the object reference trick added to the building process
 to prevent infinitely recursive building.


yep.


 The dynamic selection of bindings or templates to process is
 controlled by "union" bindings or templates which are driven by
 the actual data being loaded or the data in the form being


yeah, that was my observation above... bindings (like form definitions) just now their kids, and (should) have no dynamic behaviour

but I think the dynamics here would just need to be in how the processing of the load() and save() are working, so I guess we can just have a union binding that 'selects' one appropriate child-binding based on the available child in the form-model or backend-model?

if that child-binding would be (or containing nested down) a new-binding then that just points to it's class binding who should continue based on the narrowed down context

and again if down here is another union-binding, then we have a moment of model-driving up in the cycle

avoiding cyclic stuff can be worse here: during load of a cyclic object-graph for instance we could be doomed, no?


 saved or templated.  Notice that the bindings and templates
 are never dynamically created or modified.  The only dynamic
 behavior is the choice of when to invoke the bindings or
 templates to perform their binding or templating.

The "static final" issue with the model, binding, and template:
 The way class/new resolution currently works prevents the use
 of the "final" modifier because the last build step, resolve(),
 acts like a linker, replacing each "new" references to a
 "class" with references to the definitions, bindings, or


yeah, but we already discussed that we could do this resolving at build-time by inspecting the DOMtree and create the class-definition when we need it, and then later hook it up in the tree when we pass it.

once the reference is in place we can get into the dynamics during processing time, no?
(unless you want to dynamically assemble the 'id' of what the 'new' is pointing to?)



 templates contained in the referenced class.  Note that this
 all occurs at build time, and the definitions, bindings, and
 templates are are never modified after the build is completed.


indeed, that's why we could do it inside the build-classes rather then inside the binding classes.


 Also note that the definitions, bindings, and templates are
 created only once (when their containing class is built) and
 they are then only *referenced* with Java object references
 into each place where the class is referenced by "new".



yes.


 As described above, the only places were there is dynamic
 behavior is in the choice of when to create widget *instances*,
 when to call bindings, and when to perform templating.  The
 definitions, bindings, and templates themselves are completely
 *static* (never modified) after they are first built.



hoeray!


 There are various techniques we could use, such as the DOM
 tree processing you described, to allow us to use the "final"
 modifier.  I am not totally convinced (yet) that it is worth
 the effort to satisfy the compiler, or that the subtle resolving
 issues will be easy to address.



hm, I agree that my stress on static final is a quite academic one

IMHO it communicates a vision more then anything else, and sticking to it requires us to allign with the vision... it's probably only because I had that original vision, but I feel that the end-result of our discussions are yielding a cleaner design that more nicely separates build from actual processing...

but again, I might be alone here: your commit confused me, now things are more in place (and just some commits waiting)

the effort on your side was getting past my bonehead, the advantage is that I'll be more aware and able to help out and discuss in future

let's hope that will eventually pay off :-)



Hope this adds clarity,


it does, thx.

-marc=

-- Marc Portier http://outerthought.org/ Outerthought - Open Source, Java & XML Competence Support Center Read my weblog at http://blogs.cocoondev.org/mpo/ [EMAIL PROTECTED] [EMAIL PROTECTED]



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