Christoph Kutzinski wrote: > - creating a new object means the pool is exhausted which in turn usually > means that we have a high-load situation. > - creation of new objects is expensive (probably even more in high-load > situations). This is why we originally used the pool > - so in conclusion it is probably a bad idea to create multiple object in > parallel
I don't see how serializing object creation can help performance. If you have a test case and some numbers that show otherwise, I would be very interested in taking a look. If you are really worried about the cost of object creation then you can configure the pool to create all the objects at start-up and block until a free object is available. Mark --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]