> > L1 norm: equals(a, b, tolerance) = sum(abs(a-b)) < tolerance
> > L2 norm: equals(a, b, tolerance) = sqrt(sum((a-b)^2)) < tolerance
> > L-infinity norm: equals(a, b, tolerance) = max(abs(a-b)) < tolerance
> > 
> > All are useful.
> 
> I'll guess for 3D vector the L2-norm is the more useful as it is
> invariant when physical orthonormal frames are changed.
> I'll check in the variant you prefer.

[Cf. my other reply.]
Should I still create an issue?

Best,
Gilles

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