Comments inline below.
On Mon, Jan 14, 2013 at 11:43 AM, Andrew Grieve <agri...@chromium.org>wrote: > Created a bug for the file moving part (CB-2214), but we can > continue discussing here. > > > On Mon, Jan 14, 2013 at 2:39 PM, Andrew Grieve <agri...@chromium.org> > wrote: > > > Jesse, thanks for the explanation. Certainly my experience is just with > > Android & iOS, so it's good to get opinions from the other platforms. > > > > I took a look at WebOS, but pkg/cordova.webos.js does seem to pull in all > > of the shared plugin modules and hooks them up with the common bootstrap. > > Why do you say that WebOS shares hardly any code? > What I meant about WebOS, was just that it overwrites most of the APIs. There is a distinct difference in the way the platforms without a native counterpart are authored. (bada, windows8, tizen, bb-webworks, ..) > > > > Blackberry certainly seems to be a bit different in that it looks like it > > is actually 4 platforms in one. Not sure why we don't just make it four > > separate platforms. Gord? > > That said, Blackberry uses the module system even more than other > > platforms. I think it would be a lot of work to make plugin within > > blackberry have it's own loading logic that selectively loads module > based > > on the sub-platform (if we went with a single-file pre-built approach). > > > > With the single-file prebuilt approach, I'd guess it would look something > > like this: > > > > plugin.xml says which .js file to include for the platform: > > > > <platform name="android"> > > <source-file src="filetransfer.js" /> > > </platform> > And maybe even: <platform name="android"> <source-file src="filetransfer-common.js" /> <source-file src="filetransfer-android.js" /> </platform> ... > > > > > > There is certainly a bug-report advantage to having each in its own .js > > file. If everything is in cordova.js, and we get bugs with "Error on line > > ##", we can't actually map that to a file. On the other hand, each > platform > > has bootstrap logic that must come after plugins are loaded. This might > > turn into a source of errors if we have a bunch of .js files being added > > via <script> tags. > > > > > > One aspect of plugin JS that I don't want to lose, is our separate pass > of > > module -> symbol (defaults/merges/clobbers). In fact, I think this is an > > area that we may wish to enhance in the future. E.g. a couple of releases > > ago we added the ability to print a deprecation message when old > namespaces > > are referenced. Other advantages of the system: > > - Helps authors write modules side-effect free modules > > - Allows us to detect symbol collisions > > - Gives us control over when the modules are loaded > > - e.g. We could add measurement to see how long this process takes > > - e.g. We could experiment with lazy-loaded modules by using JS > > getters that return require(module) > > - e.g. We could use this to support exposing Cordova APIs to iframes > > > > > > It might be possible for us to maintain the module->symbol mapping system > > if we had plugins use pre-built .js files. E.g. their .js could be a > > collection of cordova.define() calls, followed by a > > cordova.registerModuleMappings() call. Is that what you're thinking? > Yes, something like this. The plugin would be wrapped in a module-closure, and 'define' it's interface. cordova.define("my/namespace", function(require, exports, module) { }); Some of this would need to reworked as currently we have 2 aliases for every plugin: navigator.accelerometer === cordova.plugin.accelerometer > > > > In either way, I think I'd like to go ahead with this change of moving > > from lib/$PLATFORM/plugin to plugin/PLUGIN_NAME/PLATFORM, since I think > > this is a good first step for either proposal. > > > > > > > > On Fri, Jan 11, 2013 at 1:48 PM, Jesse MacFadyen < > purplecabb...@gmail.com>wrote: > > > >> Hi Andrew, > >> > >> Having spent some time with this, I don't think it's awful, but I am > >> worried about complexity. > >> > >> To me, a better approach is: > >> > >> - all plugins are simply ripped out of cordova-js > >> - each plugin is distributed 'built' meaning for an API like file or > >> contacts, there is only 1 js file, and while it depends on cordova.js, > >> it is not part of it. ( or possibly just a concat ) > >> - plugman does the work of adding/removing but it is really just > >> changing script tags for the js portion > >> > >> This means all our core plugs will need to be modified as the > >> currently depend on the builder to wrap them. > >> > >> I spent some time working with your approach Andrew, and I think it > >> sounds better than it is. Blackberry has 4 inter-related branches to > >> consider, webos shares hardly any code with the other platforms, ... I > >> am more keen on adding consistency than I am to making the tool work > >> around it. > >> > >> If we were only concerned with iOS, Android, and windows phone, then > >> your approach might be best, but there are some messes in there. > >> > >> I will continue to push for the simpler solution, but I won't block > >> you anymore. > >> I do think you should dive a little deeper into your approach, and > >> possibly prove me wrong. I am completely open to further discussion on > >> the point. > >> > >> > >> Cheers, > >> Jesse > >> > >> Sent from my iPhone5 > >> > >> On 2013-01-10, at 8:09 PM, Andrew Grieve <agri...@chromium.org> wrote: > >> > >> On Wed, Jan 9, 2013 at 10:28 AM, Gord Tanner <gtan...@gmail.com> wrote: > >> > >> > Ideally the require paths should stay true to the following rules (not > >> that > >> > we follow them exactly now but we are close): > >> > > >> > 1. should always start with cordova (in case we ever share a require > >> > framework) > >> > 2. should follow as close as possible to the folder structure. > >> > > >> > We don't really do this now (but we are close). It is mainly to help > >> with > >> > navigation of the project from a require statement: > >> > > >> > var foo = require('cordova/plugin/foo/submodule') > >> > > >> > Ideally I should be able to navigate to a file that lives in: > >> > > >> > ~/cordova.js/plugin/foo/submodule.js > >> > > >> > But realistically we are probably going to see: > >> > > >> > ~/cordova.js/plugin/foo/js/submodule.js > >> > > >> > Assuming we are dumping everything into a js folder here is the > >> "mapping" > >> > off the top of my head: > >> > > >> > var foo = require('cordova/plugin/foo') > >> > ~/cordova.js/plugin/foo/js/index.js > >> > > >> > var foo = require('cordova/plugin/foo/ios') > >> > ~/cordova.js/plugin/foo/js/ios.js > >> > > >> > var foo = require('cordova/plugin/foo/blackberry/qnx') > >> > ~/cordova.js/plugin/foo/js/blackberry/qnx.js > >> > > >> > What does a plugin (native and js code) folder structure look like? > >> > >> > >> Have a look at this plugin: https://github.com/shazron/KeychainPlugin > >> > >> With the JS changes I'm proposing, it would look like: > >> /src/ios/*.h, *.m > >> /www <- empty! > >> /src/js/common/keychain.js > >> or > >> /src/js/ios/keychain.js > >> > >> So, the idea behind moving all of the plugins to /plugin/$PLUGIN_NAME > >> within cordova-js, is that when they move out, there will be the > mapping: > >> cordova-js/plugin/$PLUGIN_NAME ---> $PLUGIN_REPO/src/js > >> > >> > >> When a plugin is installed into a project via cordova-cli, I suggest > that > >> we get a structure like this: > >> > >> MyApp/platforms/ios/... same as before ... > >> MyApp/cordova-js/... copy of cordova-js > >> MyApp/cordova-js/plugin/keychain/common/keychain.js > >> MyApp/plugins/keychain/plugin.xml > >> MyApp/www > >> > >> So, the idea here is that the cordova-js will have no top-level plugin/ > >> directory, but one will be added when plugins are added. > >> > >> Also, like other sources, .js file should be listed in the plugin.xml so > >> that they can be reliably removed. > >> > >> > >> > >> About the require paths. I think for files in cordova-js, the prefix > >> should > >> be "cordova/", but for plugin files, it should be "plugin/" (or maybe > >> "cordovaplugin/"?), so that plugin JS doesn't accidentally clobber core > >> cordova modules. > >> > >> For the keychain example: require('cordovaplugin/keychain/keychain') > >> > >> > >> In terms of changes to the builder, we'd need to add the idea of > multiple > >> roots. Instead of just 'lib', there will also be 'plugin' as a root. > >> > >> > >> > >> > >> > > >> > On Wed, Jan 9, 2013 at 9:42 AM, Andrew Grieve <agri...@google.com> > >> wrote: > >> > > >> >> I'd like to take a first step towards moving plugin JS into separate > >> > repos > >> >> by first moving them around within cordova-js. > >> >> > >> >> Here is my proposal: > >> >> > >> >> Current structure: > >> >> lib/common/plugin/*.js > >> >> lib/$PLATFORM/plugin/*.js > >> >> > >> >> New structure: > >> >> plugin/$PLUGIN_NAME/js/common/*.js > >> >> plugin/$PLUGIN_NAME/js/$PLATFORM/*.js > >> >> > >> >> The require path will need to change. Going from: > >> >> cordova.require('cordova/plugin/FileTransferError') > >> >> To: > >> >> cordova.require('plugin/file/FileTransferError') > >> >> > >> >> > >> >> I'll obviously need to update the builder scripts accordingly. The > idea > >> >> here is that we: > >> >> 1. "cordova plugin add" will copy files into a project's > plugins > >> >> directory > >> >> 2. "cordova build ios" will use the cordova-js packager and > pass > >> > it > >> >> the plugin/ directory to use > >> >> > >> >> This will not involve changing how we export modules onto namespaces > in > >> >> common.js / platform.js. That will come next though. > >> >> > >> >> > >> >> The resulting structure will look like: > >> >> > >> >> plugin/accelerometer/js/common/Acceleration.js > >> >> plugin/accelerometer/js/common/accelerometer.js > >> >> plugin/battery/js/common/battery.js > >> >> plugin/compass/js/common/Compass*.js > >> >> plugin/contacts/js/common/Contact*.js > >> >> plugin/device/js/common/device.js > >> >> plugin/geolocation/js/common/Coordinates.js > >> >> plugin/geolocation/js/common/Position*.js > >> >> plugin/globalization/js/common/Globalization*.js > >> >> plugin/inappbrowser/js/common/InAppBrowser.js > >> >> plugin/logger/js/common/logger.js > >> >> plugin/logger/js/common/console-via-logger.js > >> >> plugin/media/js/common/Capture*.js > >> >> plugin/media/js/common/ConfigurationData.js > >> >> plugin/media/js/common/Media*.js > >> >> plugin/network/js/common/Connection.js > >> >> plugin/notification/js/common/notification.js > >> >> plugin/camera/js/common/Camera*.js > >> >> plugin/echo/js/common/echo.js > >> >> plugin/file/js/common/Directory*.js > >> >> plugin/file/js/common/Entry.js > >> >> plugin/file/js/common/File*.js > >> >> plugin/file/js/common/Flags.js > >> >> plugin/file/js/common/LocalFileSystem.js > >> >> plugin/file/js/common/Metadata.js > >> >> plugin/file/js/common/ProgressEvent.js > >> >> plugin/splashscreen/js/common/splashscreen.js > >> > > >> > > > > > -- @purplecabbage risingj.com