Fil: yes I like the easy wins you describe. Anis: agree on harder wins. The `emulate` cmd should require a parameter and only launch platform emulators. The `run` cmd should default to Ripple, and while we're in there we should kill the serve command. Also agree, we should do a download to Fruitstrap from one of our forks (to be safe).
Tommy: would be awesome to get your help on the `release` cmd for iOS. Jesse: agree about cordova-deploy tool should just deploy. (Only I think we should rename it to `emulate` and have it require a parameter.) Mapes: we hate the Bruins ok buddy? Get over it. Also: `build` cmd is for debug builds and `release` cmd is for doing release builds as you intuited. I think you got `run` and `emulate` mixed up but the spirit was correct. Tim/Bryan: can we kick up a fresh thread on the BB10 business? It would be nice to get that in but I think those queries got lost in this deluge. Axe! (Parashuram's online crime fighting persona is axemclion): thanks for saying hi, we'd love the help yo! On Wed, Mar 20, 2013 at 1:14 AM, Jesse MacFadyen <purplecabb...@gmail.com> wrote: > Welcome Parashuram! > Happy to have some help. Benn has been working on most of this, and I > have created the deploy tools for wp7 and wp8, so reach out if you > need guidance or anything. > > Cheers, > Jesse > > Sent from my iPhone5 > > On 2013-03-19, at 10:24 PM, "Parashuram Narasimhan (MS OPEN TECH)" > <panar...@microsoft.com> wrote: > > Hi, > > I could offer to start helping on the Windows Phone side of things. > > P.S: This is my first email to the group, and I think I should > introduce myself - I am Parashuram, working for Microsoft Open > Technologies Inc. > > -----Original Message----- > From: Filip Maj [mailto:f...@adobe.com] > Sent: Tuesday, March 19, 2013 3:42 PM > To: dev@cordova.apache.org > Subject: Platform-level command line scripts > > Bringing this up once more, hopefully the last time :) > > TL;DR: the behavior and naming of the platform-level scripts are still > not 100% lined up. I'd like to fix this and agree with you all on some > of the finer points surrounding this issue. > > Benn Mapes, an intern at Adobe, has been working on adding Windows > Phone support to cordova-cli. It's been a bit of work, but the first > step is to land command line scripts at the Windows Phone project > level, which he is actively working on. With this happening, I want to > make sure we have our base project-level CLI scripts sorted properly. > > Additionally, I've been seeing issues filed against the CLI with > essentially users being confused as to why the behavior of "cordova > build" > vs "cordova emulate" on different platforms is different [1] [2]. > > The answer to all of this is that the project-level scripts have > slightly different behavior. I've looked into what each of Android, > iOS and BlackBerry (10) do and I've got a basic table sorted out > (below). I would like to get to an agreement on naming and behavior > for each, and ideally file issues to get as many of our platform > implementations as possible to implement/tweak behavior so that we are > consistent on this front. > > Scripts > ------- > > - build > - Android: equivalent of running `ant debug`, which simply compiles > your app in debug mode > - BB10: packages your app into a zip, runs `bbwp` on it, and code-signs it > - iOS: runs a compilation with xcodebuild with configuration set to "Debug" > - clean > - Android: equivalent of running `ant clean`, which removes any > build artifacts > - BB10: does not exist > - iOS: does not exist > - log > - Android: `adb logcat` > - BB10: does not exist > - iOS: `tail -f console.log` > - release: > - Android `ant release`, compiles with your actual signing key > - BB10: NOPE > - iOS: compiles with xcodebuild with configuration set to "Release" > - run: > - Android: runs on EITHER a connected device, or if no device, on a > running emulator, or if no running emulator, launches an emulator (and > if multiple emulator profiles exist, prompts user to pick one), then > finally runs the app on it > - BB10: asks user if there's a connected device. Then either > launches a simulator + loads the app (if user says he/she has no > connected device), or attempts runs a debug build of the app on a > connected device > - iOS: launches an emulator using ios-sim with the app > - emulate: > - Android: does not exist > - BB10: does not exist > - iOS: launches an emulator using ios-sim with the app > > Easy Wins > --------- > > - build: BB10 should change current behaviour so that it doesn't code > sign the package. > - clean: add scripts for BB10 and iOS to support this (should be dead simple). > - release: BB10 should implement a script that runs a build + a > code-sign on the built package. > > Harder Wins > ----------- > > There's confusing behavior with run + emulate commands across platforms. > IMO emulate should handle launching an emulator, and run should handle > deployment, with an extra flag available for run command that > specifies the deployment target (device or emulator, perhaps --device > and --emulator). Also not entirely sure how Ripple fits in here but I > would definitely like to see Ripple as the default emulator target. > > Lots to chew on here but I would highly appreciate some feedback! > Renaming some of these commands is on the table too if anyone sees > benefit there! > > [1] https://issues.apache.org/jira/browse/CB-2722 > [2] https://issues.apache.org/jira/browse/CB-2724