Shazron, Thank you for the response. I took a quick look at it, and as you say it appears much of the code can be gotten from the iOS platform code. It is not a high priority for me at the moment until the OS X version of Cordova supports ArrayBuffers as parameters, which is required for all my Bluetooth LE applications.
Thank you, Tyler On Jul 4, 2013, at 2:40 AM, Shazron <[email protected]> wrote: > Hi Tyler, > It's not that hard to add support (most of it can be cribbed from the iOS > scripts) - Fil has outlined the steps. It's a matter of resources at this > point - not sure if any of this work can get in for 3.0 but you never know. > > > On Wed, Jul 3, 2013 at 8:54 AM, Filip Maj <[email protected]> wrote: > >> OSX support is predicated on the conformance of cordova-osx to the various >> command-line script "standard" we have defined [1]. I am not sure how well >> it follows this document. At a minimum, OSX needs to have a ./bin/create >> script, and for project it generates, it needs to have ./cordova folder >> that contains many project-level scripts that the CLI shells out to, >> including a `run`, `build` and `emulate` script. >> >> For the CLI, you would need to: >> >> 1. Add the platform, its repo URL, and version tag to use to >> ./platforms.js. >> 2. Create a "parser" module under src/metadata/. It needs to mirror the >> structure of other parser modules: has a "static" check_requirements >> method, has an update_project method that takes a config object and a >> callback as parameters, has staging_dir and www_dir methods that return >> the location of the www folder relative to the platform project's root. >> The parser modules are responsible for parsing the platform-agnostic >> config.xml from a cli project's www folder and updating things in the >> platform-specific projects such as application name, bundle ID, whitelist, >> and other goodies. >> >> Finally, you would have to patch cordova-plugman [2], our plugin >> installation tool, to support the OSX platform. >> >> [1] http://wiki.apache.org/cordova/CommandLineToolingDesign >> [2] https://git-wip-us.apache.org/repos/asf/cordova-plugman.git >> >> On 7/3/13 6:36 AM, "Andrew Grieve" <[email protected]> wrote: >> >>> Hi Tyler, >>> >>> Glad that CLI seems to be working well for you. The OSX platform is a bit >>> of a lower priority than the others, but it's been kept in the releases >>> since +Shaz keeps it going. He'd be the main one to help you out with >>> changes to it. But, I think he's on holiday this week :). >>> >>> As for adding a platform to CLI, it's our intention that all of the >>> platforms will eventually make it in there. If you'd like to help make it >>> happen, probably the best place to start would be >>> cordova-cli.git/src/platform.js. >>> >>> Andrew >>> >>> >>> On Wed, Jul 3, 2013 at 12:22 AM, Tyler Wilson >>> <[email protected]>wrote: >>> >>>> I am really loving the ability to have one project with multiple >>>> platforms. Previously I had to create one project for OS X and another >>>> for >>>> iOS, and copy the www files around when needed. But with the cli >>>> ability to >>>> have multiple platforms, that solves that issue. And once I get my >>>> plugin >>>> in the plug man format, the issues with copying the plugin .js file >>>> will be >>>> handled too I am hoping. >>>> >>>> So now what I would love is to have the OS X platform as an option in >>>> the >>>> cli. It does not appear it is part of the platform list as yet. What is >>>> involved in adding a platform to the the cli system? Is the OS X >>>> maintainer >>>> on this list? I sent a previously message asking about ArrayBuffer >>>> support, >>>> which is needed for my specific plugin (Bluetooth Smart). I am certainly >>>> willing to give it a shot if somebody could outline the steps. >>>> >>>> Thank you, >>>> Tyler >> >>
