Ryan come up to the Vancouver office?
On Tue, Aug 6, 2013 at 12:51 PM, Ryan Stewart <rstew...@adobe.com> wrote: > If we're planning on attending from a community standpoint, but aren't > planning on talking, is there going to be an easy way to do that or do we > need to add our names to the list? > > And I'm assuming this is open to non-committers based on the subject, but > correct me if that's wrong. > > =Ryan > > On 8/6/13 12:48 PM, "Al Harding" <alharding...@gmail.com> wrote: > > >We'll need 2 locations for the Cordova team at Adobe: > > > >>Attendees: If you plan to attend, could you add your name to this list > >>(inline so that the list grows) and say whether you plan to be > >>co-located: > > > >agrieve, co-location=Google Waterloo > >aharding, co-location=Adobe Vancouver > >stevegill, co-location=Adobe San Francisco > > > > > > > > > >On Tue, Aug 6, 2013 at 12:33 PM, Andrew Grieve <agri...@chromium.org> > >wrote: > > > >> Want to get the ball rolling on this. > >> > >> Please fill out this doodle so we can pick a day: > >> http://www.doodle.com/i4u89n2k52yne4zt > >> AFAIK, the *best* timezone-friendly time is 4:30PM PST > >> > >> How to meet? - Hangouts have a max 10 person limit, but I've found that > >>VC > >> meetings get a bit unwieldy anyways when there are more than 10 sites. > >>I'm > >> hoping that co-located people can share computers so that we can keep > >>the > >> number of connections down. > >> > >> Attendees: If you plan to attend, could you add your name to this list > >> (inline so that the list grows) and say whether you plan to be > >>co-located: > >> > >> agrieve, co-location=Google Waterloo > >> > >> > >> > >> Agenda (feel free to add items inline): > >> > >> - release artifacts and process redux > >> - Should platform releases still be coupled? > >> - Does semver make more sense to us now that components are more > >> decoupled? > >> - Deprecation policy improvements? > >> - Can we use cordova-registry to allow older versions of things when > >> APIs are removed? > >> - Can we have our plugin API surface versioned separately from our > >> component versions? > >> - Shortterm plans for Medic > >> - Buildbot? > >> - Should mobile-spec autotests be pulled out? > >> - 4.0 goals, timeline, and priorities > >> - Platforms as build artifacts - Is this our goal? what's > >> big hurdles remain? > >> - Apps & Plugins to have the same feature set (dependencies, merges/, > >> etc) > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> On Wed, Jul 17, 2013 at 9:47 AM, Andrew Grieve <agri...@chromium.org> > >> wrote: > >> > >> > That week's good for me! > >> > > >> > > >> > On Tue, Jul 16, 2013 at 3:59 AM, Ally Ogilvie <aogil...@wizcorp.jp> > >> wrote: > >> > > >> >> Sensible timezone for Asia/Aus please :) > >> >> > >> >> > >> >> > >> >> On Tue, Jul 16, 2013 at 4:22 PM, Filip Maj <f...@adobe.com> wrote: > >> >> > >> >> > Sounds good > >> >> > > >> >> > On 7/16/13 12:10 AM, "David Pfahler" <da...@excellenteasy.com> > >>wrote: > >> >> > > >> >> > >Count me in for the hangouts etc. > >> >> > > > >> >> > > > >> >> > >On Tue, Jul 16, 2013 at 12:22 AM, Ken Wallis > >><kwal...@blackberry.com > >> > > >> >> > >wrote: > >> >> > > > >> >> > >> Definitely a good idea. > >> >> > >> > >> >> > >> Sent from my BlackBerry 10 smartphone. > >> >> > >> From: Brian LeRoux > >> >> > >> Sent: Monday, July 15, 2013 5:45 PM > >> >> > >> To: dev@cordova.apache.org > >> >> > >> Reply To: dev@cordova.apache.org > >> >> > >> Subject: Post 3.0 release committer and community meeting > >> >> > >> > >> >> > >> > >> >> > >> Hey everyone, we're in the final stretch to releasing 3.0 and I > >> think > >> >> > >> long past due to have an open discussion w/ the committership > >>and > >> >> > >> larger community. I think we should let the dust settle from 3.0 > >> for > >> >> a > >> >> > >> couple of weeks before having this meeting. I'd like to propose > >>the > >> >> > >> week of August 12th. > >> >> > >> > >> >> > >> If that all sounds good, we could setup a Google Hangout, and > >>get > >> an > >> >> > >> agenda started: > >> >> > >> > >> >> > >> - release artifacts and process redux > >> >> > >> - 4.0 goals, timeline, and priorities > >> >> > >> > >> >> > >> Comments pls! > >> >> > >> > >> >> > >> > >> --------------------------------------------------------------------- > >> >> > >> This transmission (including any attachments) may contain > >> >> confidential > >> >> > >> information, privileged material (including material protected > >>by > >> the > >> >> > >> solicitor-client or other applicable privileges), or constitute > >> >> > >>non-public > >> >> > >> information. Any use of this information by anyone other than > >>the > >> >> > >>intended > >> >> > >> recipient is prohibited. If you have received this transmission > >>in > >> >> > >>error, > >> >> > >> please immediately reply to the sender and delete this > >>information > >> >> from > >> >> > >> your system. Use, dissemination, distribution, or reproduction > >>of > >> >> this > >> >> > >> transmission by unintended recipients is not authorized and may > >>be > >> >> > >>unlawful. > >> >> > >> > >> >> > > >> >> > > >> >> > >> >> > >> >> -- > >> >> <http://www.wizcorp.jp/>Ally Ogilvie > >> >> Lead Developer - MobDev. | Wizcorp Inc. <http://www.wizcorp.jp/> > >> >> ------------------------------ > >> >> TECH . GAMING . OPEN-SOURCE WIZARDS+ 81 (0)3-4550-1448 | > >> >> Website<http://www.wizcorp.jp/> > >> >> | Twitter <https://twitter.com/Wizcorp> | > >> >> Facebook<http://www.facebook.com/Wizcorp> > >> >> | LinkedIn <http://www.linkedin.com/company/wizcorp> > >> >> > >> > > >> > > >> > >