+1. Renderer makes more sense. :)
> -----Original Message----- > From: mmo...@google.com [mailto:mmo...@google.com] On Behalf Of Michal > Mocny > Sent: Monday, December 09, 2013 11:10 AM > To: dev > Subject: Re: Cordova and Crosswalk > > +1 to Renderer. I think that term is more applicable here anyway. > > > On Sun, Dec 8, 2013 at 6:13 PM, Brian LeRoux <b...@brian.io> wrote: > > > I like it but one small nit: we already use the term 'engine' to > > describe a downstream in plugins. Propose we call it 'renderer'. > > > > > > On Sat, Dec 7, 2013 at 12:38 AM, Jonathan Bond-Caron < > > jbo...@gdesolutions.com> wrote: > > > > > On Wed Dec 4 11:55 PM, Hu, Ningxin wrote: > > > > > -----Original Message----- > > > > > From: Jonathan Bond-Caron [mailto:jbo...@gdesolutions.com] > > > > > Sent: Wednesday, December 04, 2013 11:47 PM > > > > > To: dev@cordova.apache.org > > > > > Subject: RE: Cordova and Crosswalk > > > > > > > > > > On Tue Dec 3 08:40 AM, Hu, Ningxin wrote: > > > > > > Your thoughts about the integration? > > > > > > Is it possible to support Crosswalk runtime as a platform in > > Cordova > > > > > > upstream? > > > > > > > > > > > > [2]: > > https://github.com/crosswalk-project/crosswalk-cordova-android > > > > > > > > > > > > > So do you agree that the first step is to make Cordova Android > > > > engine exchangeable? > > > > > > > > > > That's what would make sense to me, might be other ways to do it. > > > > > > I put up the thoughts here: > > > https://wiki.apache.org/cordova/Platform%20Engine > > > > > > > > > > >