On Tue, May 6, 2014 at 3:40 PM, Martin Gonzalez Glez <martin.c.glez.g...@gmail.com> wrote: > I had the same problem with nodejs 0.11, using url.parse module & and > running the Unit Test on cordova-js, those are failing with nodejs 0.11.13, > but with 0.11.12 it works fine. > > Nodejs 0.11 it's working unestable, they are going to release one more > 11.xx version before nodejs 0.12 (According to their google group forum). > It seems that cordova-coho uses a dependency that requires node 0.11. > A quick fix in your case Joe it's the usage of a node version manager as > "n" or "nvm" for Mac OS X, or nodist under Windows.
I found this bug using nvm. That's how I switched between 0.11 and 0.10. Are you seriously suggesting I switch between 0.11.12 and 0.11.13? > It won't fix your nodejs 11, but it allows you to switch between nodejs > versions easily and quickly. Except that when you're running coho to do a release, you can't just switch between node 0.10 and 0.11. The fact is that we shouldn't have tools that we're supposed to depend on to break every time we do a release! > On May 6, 2014 5:07 PM, "Joe Bowser" <bows...@gmail.com> wrote: > >> Hey >> >> I know that for some reason, we decided to use node 0.11 for coho, but >> the thing is that it means that we can't run the Unit Tests on >> cordova-js now. At least on my machine, coho will now always fail >> because of either named branch errors or Unit Test errors. This seems >> to be some weird unicode enforcing that is happening in the node 0.11. >> >> This is extremely frustrating, since we're supposed to use this coho >> tool to do releases to automate the process, yet the tool keeps >> breaking every time we try and use it. I'm sure that there's a whole >> other thread where this issue was beaten to death, but I didn't need >> to try to tag an RC1 for 3.5 when that was happening. >> >> Seriously, can we make coho work with stable node versions, or agree >> to stop using it altogether and re-write the docs on cutting a >> release? I probably will have to do RC1 manually because of how >> broken it is right now. >>