Cross platform developers with remote build systems. I'm currently doing work on a mac, but I spent a bit of my time w/ a Windows machine, and a bit w/ a Linux machine. I often have shared file systems (smb:, or .git, or whatever).
It's moderately annoying that I have to be on my mac in order to do some manipulation, and on an ubuntu box to do some manipulation, and on a windows box to do some manipulation. Ok, I take that back, if I had to do that, I'd be pissed. On 10/17/14, 4:30 PM, "Jesse" <purplecabb...@gmail.com> wrote: >I don't see a ton of value in this, but I do see a lot of risk. >Platform scripts + hooks are called for any changes to plugins (add/rm) so >you are going to have multiple points of failure. >Who does this feature help? > >@purplecabbage >risingj.com > >On Fri, Oct 17, 2014 at 1:09 PM, Edna Y Morales <eymor...@us.ibm.com> >wrote: > >> >> >> Hi all, >> >> I'm working on allowing the CLI to add any platform regardless of >>whether >> the OS supports it. Basically you would add the platform, get a warning >> stating that you won't be able to build for that platform, and then just >> throw an error when an attempt to build is made. While looking into >>this, >> I've noticed that there are checks in multiple places that are >>preventing >> this. The first one is the check in cordova-lib that verifies the OS >> supports the platform. I am changing that to give a warning to the user >> instead of throwing an error. Then the check_reqs script for individual >> platforms is called both in the create script and the build script. I'm >> wondering if the check is required in the create script, when it's just >> going to get called again in the build script. My plan is to remove the >> check from the create script if there is nothing in there that requires >>a >> platform specific environment. >> >> Any comments or feedback would be appreciated. >> >> Thanks, >> Edna Morales