I have started doing some work on this. Currently "platform add" does a check to see if the OS supports the platform. If it does not, then it just automatically throws an error without attempting to add it. I have changed this to just print out a warning message and continue with the process. The "prepare" command does not seem to be giving me any issues when I add a platform for which the environment is not set up so I think it's safe to leave that.
The next issue is to be sure that the platform's "check_reqs" is not getting called within the platform's create script. For Android, I believe that was removed recently. Windows does not call it and I am currently working on converting the iOS bash scripts to nodejs in which I have removed the call to check_reqs. The check_reqs shouldn't be necessary until you build and run. The other thing to consider is what happens when you try to build using the CLI for a platform that you don't have the environment set up for. Currently, what I have implemented is that it will just end the process with an error on the first platform it hits that cannot be built. It will not try to build the remaining platforms. For example, if you are on a windows machine and you do "build ios android", it's going to error out when it try to build iOS and just end the process there. This is to avoid running the after_build hooks and to let the user know that they can't build for iOS. The idea there is that the user would skip building iOS and just do "build android". That is what I have so far and am open to any feedback or suggestions. My first priority is to get the iOS scripts converted to nodejs so that the iOS platform can be added even if you are on a nonsupported OS. Thanks, Edna Morales From: Marcel Kinard <[email protected]> To: [email protected] Date: 11/03/2014 05:07 PM Subject: Re: cordova xxx add - is there a problem? Edna is doing some work in this area. https://issues.apache.org/jira/browse/CB-7803 On Nov 3, 2014, at 4:33 PM, Treggiari, Leo <[email protected]> wrote: >> I think you would like for each developer to be able to be able to work on any project regardless of locally available sdks, correct? > > Yes. Thanks.
