The question doesn't reference any particular platform, for one. Is this a
Windows phone question? An iOS question? Android? Workstation? There's no
actual answer to it, as stated.

I totally agree that we should document which platforms support / require
64-bit binaries, along with what we support in general, it's just that, as
Joe said, we need more into to answer the original question.

iOS supports 64-bit devices (as of 3.4.1). I haven't looked to see whether
the compiled binaries are 64-bit, or if they're 32-bit but run on both
arm32 and arm64.

Android is a Java platform, and so doesn't care about 32- or 64- bit width
at the level that Cordova operates on. The crosswalk plugin includes native
code, and that code is 32-bit on both ARM and x86 right now. I haven't
tested on a 64-bit device yet, but I expect that the libxwalkcore.so
library will at least load on them.

Other people can chime in on other platforms, if what I've written isn't
what the original question was about.

On Fri Nov 07 2014 at 10:56:54 AM Josh Soref <[email protected]> wrote:

> Vadiraj V wrote:
> > I would like to know if cordova supports 64-bit - if so, from which
> > version it supports and any supporting documentation exists. Thanks.
>
> Joe Bowser wrote:
> > Can you be more specific?
> > I'm not sure what you're asking.
>
> http://cordova.apache.org/docs/en/4.0.0/guide_support_index.
> md.html#Platfor
> m%20Support
> <http://cordova.apache.org/docs/en/4.0.0/guide_support_index.md.html#Platform%20Support>
>
>
> Doesn't include any reference to "64bit".
>
> It's a reasonable question.
> Are the apps that are generated, 32bit or 64bit or both (as applicable)?
>
>

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