This case has been covered by the <engine> tag itself -- the
specifications say there is a "platform" attribute. The engine
requirement will not be checked if you are not on the specified
platform(s).


On Fri, Oct 23, 2015 at 7:21 PM, Carlos Santana <csantan...@gmail.com> wrote:
> I mean is that I should be allow to add a plugin from a windows/linux
> machine where cocoapod client is not present, then compile on a Mac where
> the pod client is available and "pod install" can run
>
> Will  need to work out the details with engine, I just want to make sure
> that engine tag doesn't stop the whole plugin from being added on a
> windows/linux machine.
>
> On Fri, Oct 23, 2015 at 8:33 PM Shazron <shaz...@gmail.com> wrote:
>
>> Send PR's or comment on a line in a commit. I think.
>>
>> Not sure what you mean -- the purpose of Cocoapods is to
>> install/uninstall a pod. It is thus a plugin add/install step.
>>
>> On Fri, Oct 23, 2015 at 5:12 PM, Carlos Santana <csantan...@gmail.com>
>> wrote:
>> > How does this discussion repo works again?
>> > Do we create a github issue pointing to the proposal  to have the
>> > discussion there with comments?
>> >
>> > One thing I notice is that engine the way they work today this will not
>> > work, since we want to allow the plugin to be installed, and cocoapod is
>> > only need it on compile step not plugin add/install step.
>> >
>> >
>> >
>> > On Tue, Oct 20, 2015 at 6:05 AM Vladimir Kotikov (Akvelon) <
>> > v-vlk...@microsoft.com> wrote:
>> >
>> >> Hey, guys.
>> >>
>> >> After ios refactoring the <framework> handling definitely will be a part
>> >> of platform. As for <engine> tag, I guess it make sense to keep this
>> logic
>> >> in LIB and let cordova itself check availability of cocoapods/nuget.
>> >>
>> >> -
>> >> Best regards, Vladimir
>> >>
>> >> -----Original Message-----
>> >> From: Steven Gill [mailto:stevengil...@gmail.com]
>> >> Sent: Tuesday, October 20, 2015 2:36 AM
>> >> To: dev@cordova.apache.org
>> >> Subject: Re: [DISCUSS] CocoaPods dependencies for iOS plugins
>> >>
>> >> Sweet! Yeah lets see where this lands after the refactor. Dependencies
>> are
>> >> still handled by lib as far as I know. Not sure about framework but I
>> >> assume the same. Vladimir would know about where that code will live
>> after
>> >> the refactor.
>> >>
>> >> Engine + framework tag looks good. Engine tag will have to be extended
>> to
>> >> actually fetch cocoapods + nuget I imagine.
>> >>
>> >> On Mon, Oct 19, 2015 at 4:23 PM, Shazron <shaz...@gmail.com> wrote:
>> >>
>> >> > This is not a platform specific issue, at least for cordova-ios, and
>> >> > is the domain of the cordova-lib/cli currently (I think the
>> >> > cordova-lib re-factor changes this?)
>> >> >
>> >> > There will be a cordova-discuss doc, but the gist of it is:
>> >> >
>> >> > <engines>
>> >> >     <engine name="cocoapods" version=">=0.39.0"  platform="ios" />
>> >> >     <engine name="nuget" version=">=3.2" platform="windows" />
>> >> > </engines>
>> >> >
>> >> > <framework src="path/to/mypod.podspec" type="podspec" /> <framework
>> >> > src="path/to/mynu.nuspec" type="nuspec" />
>> >> >
>> >> > The above use existing documented attributes for both the <engine> and
>> >> > <framework> tags:
>> >> >
>> https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fcordo
>> >> > va.apache.org
>> %2fdocs%2fen%2f5.1.1%2fplugin_ref%2fspec.html&data=01%7c0
>> >> > 1%7cv-vlkoti%40064d.mgd.microsoft.com
>> %7c5e3acbf36e3e43b1eb4d08d2d8de29
>> >> > 40%7c72f988bf86f141af91ab2d7cd011db47%7c1&sdata=MVFyYNFESBtyyUxn2mvK5%
>> >> > 2bnOxizyDMAP2WIaCWxJwUM%3d
>> >> >
>> >> >
>> >> > On Sat, Oct 17, 2015 at 11:56 PM, Steven Gill <stevengil...@gmail.com
>> >
>> >> > wrote:
>> >> > > At the Cordova F2F, everyone seemed to agree that we should bring
>> >> > CocoaPods
>> >> > > support to plugins as dependencies for iOS.
>> >> > >
>> >> > > Cordova-android currently uses Gradle as a way to enable external
>> >> > > dependency resolution for plugins using the framework tag.
>> >> > >
>> >> > > A suggestion about using the engine tag to fetch cocoapods-cli (mac)
>> >> > > & NuGet (windows) followed by using the framework tag was discussed.
>> >> > >
>> >> > > The minutes[1] show Carlos, Shaz and Raghav as looking into the
>> design.
>> >> > > Someone should write up a proposal on cordova-discuss[2] and create
>> >> > > the issues. Post them in this thread.
>> >> > >
>> >> > > This shouldn't take priority over cordova-ios 4 issues.
>> >> > >
>> >> > > [1]
>> >> > >
>> >> > https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fdocs
>> .
>> >> > google.com
>> %2fdocument%2fd%2f1MArKRmnLS052LBbhPxJF57_4ZivghOj8znWo5sTCk
>> >> > bU%2fedit%3fusp%3dsharing&data=01%7c01%7cv-vlkoti%40064d.mgd.microsoft
>> >> > .com%7c5e3acbf36e3e43b1eb4d08d2d8de2940%7c72f988bf86f141af91ab2d7cd011
>> >> > db47%7c1&sdata=GPpiC70BVEDo4gvljKi6OqXsdGUOLPHmhaDKXH6P7kQ%3d
>> >> > > [2]
>> >> > >
>> https://na01.safelinks.protection.outlook.com/?url=https%3a%2f%2fgit
>> >> > > hub.com
>> %2fcordova%2fcordova-discuss&data=01%7c01%7cv-vlkoti%40064d.m
>> >> > > gd.microsoft.com
>> %7c5e3acbf36e3e43b1eb4d08d2d8de2940%7c72f988bf86f141
>> >> > > af91ab2d7cd011db47%7c1&sdata=t4gpBVojZ3H94gCLRboa%2fvkHlBCoVxZsWuiCH
>> >> > > TVkylo%3d
>> >> >
>> >> > ---------------------------------------------------------------------
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>> >> >
>> >> >
>> >>
>>
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