Github user nikhilkh commented on a diff in the pull request:

    https://github.com/apache/cordova-docs/pull/461#discussion_r50503985
  
    --- Diff: www/docs/en/dev/guide/platforms/android/lifecycle.md ---
    @@ -22,57 +22,127 @@ title: Android Lifecycle Guide
     
     # Android Lifecycle Guide
     
    -Native Android apps typically consist of a series of "activities" that the 
user interacts with. Activities can be thought of as the individual screens 
that make up an application; different tasks in an app will often have their 
own activity. Each activity has a lifecycle, and can be created and destroyed 
as the OS sees fit.
    -
    -In contrast, Cordova applications on the Android platform are executed 
within a Webview that is embedded in a *single* Android activity. The lifecycle 
of this activity is exposed to your application through the document events 
that are fired. These events are not guaranteed to line up with Android's 
lifecycle, but they can provide guidelines for saving and restoring your state. 
These events roughly map to Android callbacks as follows:
    -
    -Cordova Event   | Rough Android Equivalent
    -----------------|-----------------------------------
    -`deviceready`   | `onCreate()`
    -`pause`         | `onPause()`
    -`resume`        | `onResume()`
    -
    -Often, Cordova applications are confined to the single activity that 
contains the Webview. However, there are instances in which other activities 
may be launched that push the Cordova activity to the background. It is 
important in these cases to be aware of the Android lifecycle and properly 
maintain your application's state by respecting it.
    -
    -## Low memory and the Activity lifecycle
    -
    -Plugins have the ability to launch activities beyond the Cordova activity 
in order to perform some tasks. For example, the Apache camera plugin, 
cordova-plugin-camera, launches the device's camera activity in order to take 
photos.
    -
    -The flow of events in this case looks something like this:
    +## Cordova and Android
    +
    +Native Android apps typically consist of a series of "activities" that the 
user
    +interacts with. Activities can be thought of as the individual screens 
that make
    +up an application; different tasks in an app will often have their own 
activity.
    +Each activity has its own lifecycle that is maintained as the activity 
enters
    +and leaves the foreground of a user's device.
    +
    +In contrast, Cordova applications on the Android platform are executed 
within a
    +Webview that is embedded in a *single* Android activity. The lifecycle of 
this
    +activity is exposed to your application through the document events that 
are
    +fired. The events are not guaranteed to line up with Android's lifecycle, 
but
    +they can provide guidelines for saving and restoring your state. These 
events
    +roughly map to Android callbacks as follows:
    +
    +Cordova Event   | Rough Android Equivalent  | Meaning
    +----------------|---------------------------|-----------------
    +`deviceready`   | `onCreate()`              | Application is starting (not 
from background)
    +`pause`         | `onPause()`               | Application is moving to the 
background
    +`resume`        | `onResume()`              | Application is returning to 
the foreground
    +
    +Most other Cordova platforms have a similar concept of lifecycles and 
should
    +fire these same events when similar actions happen on a user's device. 
However,
    +Android presents some unique challenges that can sometimes show up thanks 
to the
    +native Activity lifecycle.
    +
    +## What makes Android different?
    +
    +In Android, the OS can choose to kill activities in the background in
    +order to free up resources if the device running the application is low on
    +memory. Unfortunately, when the activity holding your application is 
killed,
    +the Webview in which your application lives will be destroyed as well. Any 
state
    +that your application is maintaining will be lost in this case. When the 
user
    +navigates back to your application, the Activity and Webview will be
    +recreated by the OS, but state will not be automatically restored for your
    +Cordova app. For this reason, it is imperative that your application be 
aware of
    +the lifecycle events that are fired and maintain whatever state is 
appropriate
    +to make sure a user's context in your app is not lost when they leave the
    +application.
    +
    +## When can this happen?
    +
    +Your application is susceptible to being destroyed by the OS whenever it 
leaves
    +the sight of the user. There are two main situations in which this can 
occur.
    +The first and most obvious case is when the user presses the home button or
    +switches to another application.
    +
    +However, there is a second (and much more subtle) case that certain 
plugins can
    +introduce. As noted above, Cordova applications are usually confined to the
    +single activity that contains the Webview. However, there are instances in 
which
    +other activities may be launched by plugins and temporarily push the 
Cordova
    +activity to the background. These other Activities are typically launched 
in
    +order to perform a specific task using a native application installed on 
the
    +device. For example, the Apache camera plugin launches whatever camera 
activity
    +is natively installed on the device in order to take a photo. Reusing the
    +installed camera application in this way makes your application feel much 
more
    +like a native app when the user tries to take a photo. Unfortunately, when 
the
    +native Activity pushes your app to the background there is a chance the OS
    +will kill it.
    +
    +For a clearer understanding of this second case, let's walk through an 
example
    +using the camera plugin. Imagine you have an application that requires the 
user
    +to take a profile photo. The flow of events in the application when 
everything
    +goes as planned will look something like this:
     
     1. The user is interacting with your app and needs to take a picture
     2. The camera plugin launches the native camera activity
    -    * *The Cordova activity is pushed to the background (`pause` event is 
fired)*
    +    * *The Cordova activity is pushed to the background (pause event is 
fired)*
     3. The user takes a photo
     4. The camera activity finishes
    -    * *The Cordova activity is moved to the foreground (`resume` event is 
fired)*
    +    * *The Cordova activity is moved to the foreground (resume event is 
fired)*
     5. The user is returned to your application where they left off
     
    -However, this flow of events can be disrupted if a device is low on 
memory. The Android OS will often kill background activities in order to free 
up memory if necessary. Unfortunately, when the activity holding your 
application is killed, the Webview in which your application lives will be 
destroyed as well. Any state that your application is maintaining will be lost 
in this case. When the user navigates back to your the application, the 
Activity and Webview will be recreated by the OS, but state will not be 
automatically restored.
    -
    -If state is not properly saved when the Activity is destroyed, the above 
sequence of events instead plays out as follows:
    +However, this flow of events can be disrupted if a device is low on 
memory. If
    +the Activity is killed by the OS, the above sequence of events instead 
plays out
    +as follows:
     
     1. The user is interacting with your app and needs to take a picture
     2. The camera plugin launches the native camera activity
    -    * *The OS destroys the Cordova activity (`pause` event is fired)*
    +    * *The OS destroys the Cordova activity (pause event is fired)*
     3. The user takes a photo
     4. The camera activity finishes
    -    * *The OS recreates the Cordova activity (`deviceready` and `resume` 
events are fired)*
    +    * *The OS recreates the Cordova activity (deviceready and resume 
events are fired)*
     5. The user is confused as to why they are suddenly back at your app's 
login screen
     
    -In this instance, the photo that was taken is lost and the user is given 
the confusing and frustrating experience of having your application appear to 
randomly restart. The key to preventing this experience is subscribing to 
events and properly maintaining state as part of the activity lifecycle.
    -
    -## Maintaining state
    -
    -In the examples above, the javascript events that are fired are noted in 
italics. These events are your opportunity to save and restore your 
application's state. You should register callbacks in your application's 
`bindEvents` function that respond to the lifecycle events by saving state. 
What information you save and how you save it is left to your discretion, but 
you should be sure to save enough information so that you can restore the user 
to exactly where they left off when they return to your application.
    -
    -## Testing the Activity Lifecycle
    -
    -Android provides a developer setting for debugging Activity destruction on 
low memory. Enable the "Don't keep activities" setting in the Developer Options 
menu on your device or emulator to simulate low memory scenarios. If your 
application launches external activities, you should always do some testing 
with this setting enabled to ensure that you are properly handling low memory 
scenarios.
    +In this instance, the OS killed the application in the background and the
    +application did not maintain its state as part of the lifecycle. When the 
user
    +returned to the app, the Webview was recreated and the app appeared to have
    +restarted from scratch (hence the user's confusion). This sequence of 
events is
    +equivalent to what happens when the home button is pressed or the user 
switches
    +applications. The key to preventing the above experience is subscribing to
    +events and properly maintaining state as part of the activity lifecycle.
    +
    +## Respecting the Lifecycle
    +
    +In the examples above, the javascript events that are fired are noted in
    +italics. These events are your opportunity to save and restore your
    +application's state. You should register callbacks in your application's
    +`bindEvents` function that respond to the lifecycle events by saving 
state. What
    +information you save and how you save it is left to your discretion, but 
you
    +should be sure to save enough information so that you can restore the user 
to
    +exactly where they left off when they return to your application.
    +
    +There is one additional factor in the example above that only applies in 
the
    +second-discussed situation (i.e. when a plugin launches an external 
activity).
    +Not only was the state of the application lost when the user finished 
taking a
    +photo, but so was the photo that the user took. Normally, that photo would 
be
    +delivered to your application through the callback that was registered 
with the
    +camera plugin. However, when the Webview was destroyed that callback was 
lost
    +forever. Luckily, cordova-android 5.1.0 and above provide a means for 
getting
    +the result of that plugin call when your application resumes.
     
     ## Retrieving plugin callback results
     
    -When the OS destroys the Cordova activity in the above example, any 
pending callbacks are lost as well. This means that if you passed a callback to 
the plugin that launched the new activity (e.g. cordova-plugin-camera), that 
callback will NOT be fired when the application is recreated. However, there is 
a way for plugins to pass the result of this call to your application. The 
`resume` event's payload will contain any pending plugin results from the 
plugin request that launched the external activity made prior to the activity 
being destroyed.
    +When the OS destroys the Cordova activity that was pushed into the 
background
    +by a plugin, any pending callbacks are lost as well. This means that if you
    +passed a callback to the plugin that launched the new activity (e.g. the 
camera
    +plugin), that callback will NOT be fired when the application is recreated.
    +However, starting in cordova-android 5.1.0, the `resume` event's payload 
will
    --- End diff --
    
    The version needs to be in BOLD and distinctive - perhaps as a top-level 
heading


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