Add coding standards document to guides directory. This document
codifies the current DPDK C coding conventions, to make it easier for
contributors to see the format their code should be in.

Signed-off-by: Bruce Richardson <bruce.richardson at intel.com>
Signed-off-by: Siobhan Butler <siobhan.a.butler at intel.com>
---
 doc/guides/coding_standards/index.rst | 806 ++++++++++++++++++++++++++++++++++
 doc/guides/index.rst                  |   2 +
 2 files changed, 808 insertions(+)
 create mode 100755 doc/guides/coding_standards/index.rst

diff --git a/doc/guides/coding_standards/index.rst 
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--- /dev/null
+++ b/doc/guides/coding_standards/index.rst
@@ -0,0 +1,806 @@
+Coding Style
+=============
+
+Description
+-----------
+
+This document specifies the preferred style for source files in the DPDK 
source tree. It is based on the Linux Kernel coding guidelines and the FreeBSD 
7.2 Kernel Developer's Manual (see man style(9)), but was heavily modified for 
the needs of the DPDK.
+
+General Guidelines
+------------------
+
+The rules and guidelines given in this document cannot cover every situation, 
so the following general guidelines should be used as a fallback:
+
+* The code style should be consistent within each individual file.
+* In the case of creating new files, the style should be consistent within 
each file in a given directory or module.
+* The primary reason for coding standards is to increase code readability and 
comprehensibility, therefore always use whatever option will make the code 
easiest to read.
+
+Line length is recommended to be not more than 80 characters, including 
comments. [Tab stop size should be assumed to be 8-characters wide].
+
+.. note::
+
+       The above is recommendation, and not a hard limit. However, it is 
expected that the recommendations should be followed in all but the rarest 
situations.
+
+C Comment Style
+---------------
+
+Usual Comments
+~~~~~~~~~~~~~~
+
+These comments should be used in normal cases. To document a public API, a 
doxygen-like format must be used: refer to Doxygen Documentation.
+
+.. code-block:: console
+
+ /*
+  * VERY important single-line comments look like this.
+  */
+
+ /* Most single-line comments look like this. */
+
+ /*
+  * Multi-line comments look like this.  Make them real sentences. Fill
+  * them so they look like real paragraphs.
+  */
+
+License Header
+~~~~~~~~~~~~~~
+
+Each file should begin with a special comment containing the appropriate 
copyright and license for the file. Generally this is the BSD License, except 
for code for Linux Kernel modules.
+After any copyright header, a blank line should be left before any other 
contents, e.g. include statements in a C file.
+
+C Preprocessor Directives
+-------------------------
+
+Header Includes
+~~~~~~~~~~~~~~~
+
+In DPDK sources, the include files should be ordered as following:
+
+#. libc includes (system includes first)
+#. DPDK EAL includes
+#. DPDK misc libraries includes
+#. application-specific includes
+
+Include files from the local application directory are included using quotes, 
while includes from other paths are included using angle brackets: "<>".
+
+Example:
+
+.. code-block:: console
+
+ #include <stdio.h>
+ #include <stdlib.h>
+
+ #include <rte_eal.h>
+
+ #include <rte_ring.h>
+ #include <rte_mempool.h>
+
+ #include "application.h"
+
+Header File Guards
+~~~~~~~~~~~~~~~~~~
+
+Headers should be protected against multiple inclusion with the usual:
+
+.. code-block:: console
+
+   #ifndef _FILE_H_
+   #define _FILE_H_
+
+   /* Code */
+
+   #endif /* _FILE_H_ */
+
+
+Macros
+~~~~~~
+
+Do not ``#define`` or declare names except with the standard DPDK prefix: 
``RTE_``. This is to ensure there are no collisions with definitions in the 
application itself.
+
+The names of "unsafe" macros (ones that have side effects), and the names of 
macros for manifest constants, are all in uppercase.
+
+The expansions of expression-like macros are either a single token or have 
outer parentheses. If a macro is an inline expansion of a function, the 
function name is all in lowercase and the macro has the same name all in 
uppercase. If the macro encapsulates a compound statement, enclose it in a 
do-while loop, so that it can be used safely in if statements.
+Any final statement-terminating semicolon should be supplied by the macro 
invocation rather than the macro, to make parsing easier for pretty-printers 
and editors.
+
+For example:
+
+.. code-block:: console
+
+ #define MACRO(x, y) do {                                        \
+         variable = (x) + (y);                                   \
+         (y) += 2;                                               \
+ } while(0)
+
+.. note::
+
+ Wherever possible, enums and inline functions should be preferred to macros, 
since they provide additional degrees of type-safety and can allow compilers to 
emit extra warnings about unsafe code.
+
+Conditional Compilation
+~~~~~~~~~~~~~~~~~~~~~~~
+
+When code is conditionally compiled using ``#ifdef`` or ``#if``, a comment may 
be added following the matching ``#endif`` or ``#else`` to permit the reader to 
easily discern where conditionally compiled code regions end. This comment 
should be used only for (subjectively) long regions, regions greater than 20 
lines, or where a series of nested ``#ifdef ``'s may be confusing to the reader.
+Exceptions may be made for cases where code is conditionally not compiled for 
the purposes of lint(1), or other tools, even though the uncompiled region may 
be small. The comment should be separated from the ``#endif`` or ``#else`` by a 
single space. For short conditionally compiled regions, a closing comment 
should not be used.
+The comment for ``#endif`` should match the expression used in the 
corresponding ``#if`` or ``#ifdef``. The comment for ``#else`` and ``#elif`` 
should match the inverse of the expression(s) used in the preceding ``#if`` 
and/or ``#elif`` statements. In the comments, the subexpression 
``defined(FOO)`` is abbreviated as "FOO". For the purposes of comments, 
``#ifndef FOO`` is treated as ``#if !defined(FOO)``.
+
+.. code-block:: console
+
+ #ifdef KTRACE
+ #include <sys/ktrace.h>
+ #endif
+
+ #ifdef COMPAT_43
+ /* A large region here, or other conditional code. */
+ #else /* !COMPAT_43 */
+ /* Or here. */
+ #endif /* COMPAT_43 */
+
+ #ifndef COMPAT_43
+ /* Yet another large region here, or other conditional code. */
+ #else /* COMPAT_43 */
+ /* Or here. */
+ #endif /* !COMPAT_43 */
+
+.. note::
+
+ Conditional compilation should be used only when absolutely necessary, as it 
increases the number of target binaries that need to be built and tested.
+
+C Types
+-------
+
+Integers
+~~~~~~~~
+
+For fixed/minimum-size integer values, the project uses the form uintXX_t 
(from stdint.h) instead of older BSD-style integer identifiers of the form 
u_intXX_t.
+
+Enumerations
+~~~~~~~~~~~~
+
+* Enumeration values are all uppercase.
+
+.. code-block:: console
+
+ enum enumtype { ONE, TWO } et;
+
+* Enum types should be used in preference to macros #defining a set of 
(sequential) values.
+* Enum types should be prefixed with ``rte_`` and the elements by a suitable 
prefix [generally starting ``RTE_<enum>_`` - where <enum> is a shortname for 
the enum type] to avoid namespace collisions.
+
+Bitfields
+~~~~~~~~~
+
+The developer should group bitfields that are included in the same integer, as 
follows:
+
+.. code-block:: console
+
+ struct grehdr {
+   uint16_t rec:3,
+       srr:1,
+       seq:1,
+       key:1,
+       routing:1,
+       csum:1,
+       version:3,
+       reserved:4,
+       ack:1;
+ /* ... */
+ }
+
+Variable Declarations
+~~~~~~~~~~~~~~~~~~~~~
+
+In declarations, do not put any whitespace between asterisks and adjacent 
tokens, except for tokens that are identifiers related to types.
+(These identifiers are the names of basic types, type qualifiers, and 
typedef-names other than the one being declared.) Separate these identifiers 
from asterisks using a single space.
+
+For example:
+
+.. code-block:: console
+
+   int *x;         /* no space after asterisk */
+   int * const x;  /* space after asterisk when using a type qualifier */
+
+* All externally-visible variables should have an ``rte_`` prefix in the name 
to avoid namespace collisions.
+* Do not use uppercase letters - either in the form of ALL_UPPERCASE, or 
CamelCase - in variable names. Lower-case letters and underscores only.
+
+Structure Declarations
+~~~~~~~~~~~~~~~~~~~~~~
+
+* In general, when declaring variables in new structures, declare them sorted 
by use, then by size (largest to smallest), and then in alphabetical order. 
Sorting by use means that commonly used variables are used together and that 
the structure layout makes logical sense. Ordering by size then ensures that as 
little padding is added to the structure as possible.
+* For existing structures, additions to structures should be added to the end 
so for backward compatibility reasons.
+* Each structure element gets its own line.
+* Try to make the structure readable by aligning the member names using spaces 
as shown below.
+* Names following extremely long types, which therefore cannot be easily 
aligned with the rest, should be separated by a single space.
+
+.. code-block:: console
+
+ struct foo {
+         struct foo      *next;          /* List of active foo. */
+         struct mumble   amumble;        /* Comment for mumble. */
+         int             bar;            /* Try to align the comments. */
+         struct verylongtypename *baz;   /* Won't fit with other members */
+ };
+
+
+* Major structures should be declared at the top of the file in which they are 
used, or in separate header files if they are used in multiple source files.
+* Use of the structures should be by separate variable declarations and those 
declarations must be extern if they are declared in a header file.
+* Externally visible structure definitions should have the structure name 
prefixed by ``rte_`` to avoid namespace collisions.
+
+Queues
+~~~~~~
+
+Use queue(3) macros rather than rolling your own lists, whenever possible. 
Thus, the previous example would be better written:
+
+.. code-block:: console
+
+ #include <sys/queue.h>
+
+ struct foo {
+         LIST_ENTRY(foo) link;      /* Use queue macros for foo lists. */
+         struct mumble   amumble;   /* Comment for mumble. */
+         int             bar;       /* Try to align the comments. */
+         struct verylongtypename *baz;   /* Won't fit with other members */
+ };
+ LIST_HEAD(, foo) foohead;          /* Head of global foo list. */
+
+
+DPDK also provides an optimized way to store elements in lockless rings. This 
should be used in all data-path code, when there are several consumer and/or 
producers to avoid locking for concurrent access.
+
+Typedefs
+~~~~~~~~
+
+Avoid using typedefs for structure types.
+
+For example, use:
+
+.. code-block:: console
+
+ struct my_struct_type {
+ /* ... */
+ };
+
+ struct my_struct_type my_var;
+
+
+rather than:
+
+.. code-block:: console
+
+ typedef struct my_struct_type {
+ /* ... */
+ } my_struct_type;
+
+ my_struct_type my_var
+
+
+Typedefs are problematic because they do not properly hide their underlying 
type; for example, you need to know if the typedef is the structure itself, as 
shown above, or a pointer to the structure. In addition, they must be declared 
exactly once, whereas an incomplete structure type can be mentioned as many 
times as necessary. Typedefs are difficult to use in stand-alone header files.
+The header that defines the typedef must be included before the header that 
uses it, or by the header that uses it (which causes namespace pollution), or 
there must be a back-door mechanism for obtaining the typedef.
+
+Note that #defines used instead of typedefs also are problematic (since they 
do not propagate the pointer type correctly due to direct text replacement).
+For example, ``#define pint int *`` does not work as expected, while ``typedef 
int *pint`` does work. As stated when discussing macros, typedefs should be 
preferred to macros in cases like this.
+
+When convention requires a typedef; make its name match the struct tag. Avoid 
typedefs ending in ``_t``, except as specified in Standard C or by POSIX.
+
+.. note::
+
+       It is recommended to use typedefs to define function pointer types, for 
reasons of code readability.
+       This is especially true when the function type is used as a parameter 
to another function.
+
+For example:
+
+.. code-block:: console
+
+       /**
+        * Definition of a remote launch function.
+        */
+       typedef int (lcore_function_t)(void *);
+
+       /* launch a function of lcore_function_t type */
+       int rte_eal_remote_launch(lcore_function_t *f, void *arg, unsigned 
slave_id);
+
+
+C Indentation
+-------------
+
+General
+~~~~~~~
+
+* Indentation is a hard tab, that is, a tab character, not a sequence of 
spaces,
+
+.. note::
+
+       Global whitespace rule in DPDK, use tabs for indentation, spaces for 
alignment.
+
+* Do not put any spaces before a tab for indentation.
+* If you have to wrap a long statement, put the operator at the end of the 
line, and indent again.
+* For control statements (if, while, etc.), continuation it is recommended 
that the next line be indented by two tabs, rather than one, to prevent 
confusion as to whether the second line of the control statement forms part of 
the statement body or not. Alternatively, the line continuation may use 
additional spaces to line up to an appropriately point on the preceding line, 
for example, to align to an opening brace.
+
+.. note::
+
+       As with all style guidelines, code should match style already in use in 
an existing file.
+
+.. code-block:: console
+
+ while (really_long_variable_name_1 == really_long_variable_name_2 &&
+     var3 == var4){  /* confusing to read as */
+     x = y + z;      /* control stmt body lines up with second line of */
+     a = b + c;      /* control statement itself if single indent used */
+ }
+
+ if (really_long_variable_name_1 == really_long_variable_name_2 &&
+         var3 == var4){  /* two tabs used */
+     x = y + z;          /* statement body no longer lines up */
+     a = b + c;
+ }
+
+ z = a + really + long + statement + that + needs +
+         two + lines + gets + indented + on + the +
+         second + and + subsequent + lines;
+
+
+* Do not add whitespace at the end of a line.
+
+* Do not add whitespace or a blank line at the end of a file.
+
+
+Control Statements and Loops
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+* Include a space after keywords (if, while, for, return, switch).
+* Do not use braces (``{`` and ``}``) for control statements with zero or just 
a single statement, unless that statement is more than a single line in which 
case the braces are permitted.
+
+.. code-block:: console
+
+ for (p = buf; *p != '\0'; ++p)
+         ;       /* nothing */
+ for (;;)
+         stmt;
+ for (;;) {
+         z = a + really + long + statement + that + needs +
+                 two + lines + gets + indented + on + the +
+                 second + and + subsequent + lines;
+ }
+ for (;;) {
+         if (cond)
+                 stmt;
+ }
+ if (val != NULL)
+         val = realloc(val, newsize);
+
+
+* Parts of a for loop may be left empty.
+
+.. code-block:: console
+
+ for (; cnt < 15; cnt++) {
+         stmt1;
+         stmt2;
+ }
+
+* Closing and opening braces go on the same line as the else keyword. Braces 
that are not necessary should be left out.
+
+.. code-block:: console
+
+ if (test)
+         stmt;
+ else if (bar) {
+         stmt;
+         stmt;
+ } else
+         stmt;
+
+
+Function Calls
+~~~~~~~~~~~~~~
+
+* Do not use spaces after function names.
+* Commas should have a space after them.
+* No spaces after ``(`` or ``[`` or preceding the ``]`` or ``)`` characters.
+
+.. code-block:: console
+
+       error = function(a1, a2);
+       if (error != 0)
+               exit(error);
+
+
+Operators
+~~~~~~~~~
+
+* Unary operators do not require spaces, binary operators do.
+* Do not use parentheses unless they are required for precedence or unless the 
statement is confusing without them. However, remember that other people may be 
more easily confused than you.
+
+Exit
+~~~~
+
+Exits should be 0 on success, or 1 on failure.
+
+.. code-block:: console
+
+         exit(0);        /*
+                          * Avoid obvious comments such as
+                          * "Exit 0 on success."
+                          */
+ }
+
+Local Variables
+~~~~~~~~~~~~~~~
+
+* Variables should be declared at the start of a block of code rather than in 
the middle. The exception to this is when the variable is ``const`` in which 
case the declaration must be at the point of first use/assignment.
+* When declaring variables in functions, multiple variables per line are OK. 
However, if multiple declarations would cause the line to exceed a reasonable 
line length, begin a new set of declarations on the next line rather than using 
a line continuation.
+* Be careful to not obfuscate the code by initializing variables in the 
declarations, only the last variable on a line should be initialized. If 
multiple variables are to be initialised when defined, put one per line.
+* Do not use function calls in initializers, except for ``const`` variables.
+
+.. code-block:: console
+
+ int i = 0, j = 0, k = 0;  /* bad, too many initializer */
+
+ char a = 0;        /* OK, one variable per line with initializer */
+ char b = 0;
+
+ float x, y = 0.0;  /* OK, only last variable has initializer */
+
+
+Casts and sizeof
+~~~~~~~~~~~~~~~~
+
+* Casts and sizeof statements are not followed by a space.
+* Always write sizeof statements with parenthesis. The redundant parenthesis 
rules do not apply to sizeof(var) instances.
+
+C Function Definition, Declaration and Use
+-------------------------------------------
+
+Prototypes
+~~~~~~~~~~
+
+* It is recommended (and generally required by the compiler) that all 
non-static functions are prototyped somewhere.
+* Functions local to one source module should be declared static, and should 
not be prototyped unless absolutely necessary.
+* Functions used from other parts of code (external API) must be prototyped in 
the relevant include file.
+* Function prototypes should be listed in a logical order, preferably 
alphabetical unless there is a compelling reason to use a different ordering.
+* Functions that are used locally in more than one module go into a separate 
header file, for example, "extern.h".
+* Do not use the ``__P`` macro.
+* Functions that are part of an external API should be documented using 
Doxygen-like comments above declarations. See the Doxgen documentation topic 
for details.
+* Functions that are part of the external API must have an ``rte_`` prefix on 
the function name.
+* Do not use uppercase letters - either in the form of ALL_UPPERCASE, or 
CamelCase - in function names. Lower-case letters and underscores only.
+* When prototyping functions, associate names with parameter types, for 
example:
+
+.. code-block:: console
+
+ void function1(int fd); /* good */
+ void function2(int);    /* bad */
+
+* Short function prototypes should be contained on a single line. Longer 
prototypes, e.g. those with many parameters, can be split across multiple 
lines. The second and subsequent lines should be further indented as for line 
statement continuations as described in the previous section.
+
+.. code-block:: console
+
+ static char *function1(int _arg, const char *_arg2,
+        struct foo *_arg3,
+        struct bar *_arg4,
+        struct baz *_arg5);
+ static void usage(void);
+
+.. note::
+
+       Unlike function definitions, the function prototypes do not need to 
place the function return type on a separate line.
+
+Definitions
+~~~~~~~~~~~
+
+* The function type should be on a line by itself preceding the function.
+* The opening brace of the function body should be on a line by itself.
+
+.. code-block:: console
+
+ static char *
+ function(int a1, int a2, float fl, int a4)
+ {
+
+
+* Do not declare functions inside other functions. ANSI C states that such 
declarations have file scope regardless of the nesting of the declaration. 
Hiding file declarations in what appears to be a local scope is undesirable and 
will elicit complaints from a good compiler.
+* Old-style (K&R) function declaration should not be used, use ANSI function 
declarations instead as shown below.
+* Long argument lists should be wrapped as described above in the function 
prototypes section.
+
+.. code-block:: console
+
+ /*
+  * All major routines should have a comment briefly describing what
+  * they do. The comment before the "main" routine should describe
+  * what the program does.
+  */
+ int
+ main(int argc, char *argv[])
+ {
+         char *ep;
+         long num;
+         int ch;
+
+C Statement Style and Conventions
+---------------------------------
+
+NULL Pointers
+~~~~~~~~~~~~~
+
+* NULL is the preferred null pointer constant. Use NULL instead of ``(type 
*)0`` or ``(type *)NULL``, except where the compiler does not know the 
destination type e.g. for variadic args to a function.
+* Test pointers against NULL, for example, use:
+
+.. code-block:: console
+
+ if (p == NULL) /* Good, compare pointer to NULL */
+
+ if (!p) /* Bad, using ! on pointer */
+
+
+* Do not use ! for tests unless it is a boolean, for example, use:
+
+.. code-block:: console
+
+       if (*p == '\0') /* check character against (char)0 */
+
+Return Value
+~~~~~~~~~~~~
+
+* Functions which create objects, or allocate memory, should return pointer 
types, and NULL on error. The error type should be indicated may setting the 
variable ``rte_errno`` appropriately.
+* Functions which work on bursts of packets, such as RX-like or TX-like 
functions, should return the number of packets handled.
+* Other functions returning int should generally behave like system calls: 
returning 0 on success and -1 on error, setting ``rte_errno`` to indicate the 
specific type of error.
+* Where already standard in a given library, the alternative error approach 
may be used where the negative value is not -1 but is instead ``-errno`` if 
relevant, for example, ``-EINVAL``. Note, however, to allow consistency across 
functions returning integer or pointer types, the previous approach is 
preferred for any new libraries.
+* For functions where no error is possible, the function type should be 
``void`` not ``int``.
+* Routines returning ``void *`` should not have their return values cast to 
any pointer type. (Typecasting can prevent the compiler from warning about 
missing prototypes as any implicit definition of a function returns int - 
which, unlike ``void *`` needs a typecast to assign to a pointer variable.)
+
+.. note::
+
+       The above rule about not typecasting ``void *`` applies to malloc, as 
well as to DPDK functions.
+
+* Values in return statements should not be enclosed in parentheses.
+
+Logging and Errors
+~~~~~~~~~~~~~~~~~~
+
+In the DPDK environment, use the logging interface provided:
+
+.. code-block:: console
+
+ #define RTE_LOGTYPE_TESTAPP1 RTE_LOGTYPE_USER1
+ #define RTE_LOGTYPE_TESTAPP2 RTE_LOGTYPE_USER2
+
+ /* enable these logs type */
+ rte_set_log_type(RTE_LOGTYPE_TESTAPP1, 1);
+ rte_set_log_type(RTE_LOGTYPE_TESTAPP2, 1);
+
+ /* log in debug level */
+ rte_set_log_level(RTE_LOG_DEBUG);
+ RTE_LOG(DEBUG, TESTAPP1, "this is is a debug level message\n");
+ RTE_LOG(INFO, TESTAPP1, "this is is a info level message\n");
+ RTE_LOG(WARNING, TESTAPP1, "this is is a warning level message\n");
+
+ /* log in info level */
+ rte_set_log_level(RTE_LOG_INFO);
+ RTE_LOG(DEBUG, TESTAPP2, "debug level message (not displayed)\n");
+
+Branch Prediction
+~~~~~~~~~~~~~~~~~
+
+* When a test is done in a critical zone (called often or in a data path) the 
code made use the ``likely()`` and ``unlikely()`` macros to indicate the 
expected, or preferred fast path. They are expanded as a compiler builtin and 
allow the developer to indicate if the branch is likely to be taken or not. 
Example:
+
+.. code-block:: console
+
+ #include <rte_branch_prediction.h>
+ if (likely(x > 1))
+   do_stuff();
+
+.. note::
+
+       The use of ``likely()`` and ``unlikely()`` should only be done in 
performance critical paths, and only when there is a clearly preferred path, or 
a measured performance increase gained from doing so. These macros should be 
avoided in non-performance-critical code.
+
+Static Variables and Functions
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+* All functions and variables that are local to a file must be declared as 
``static`` because it can often help the compiler to do some optimizations 
(such as, inlining the code).
+* Functions that should be inlined should to be declared as ``static inline`` 
and can be defined in a .c or a .h file.
+
+.. note::
+       Static functions defined in a header file must be declared as ``static 
inline`` in order to prevent compiler warnings about the function being unused.
+
+Const Attribute
+~~~~~~~~~~~~~~~
+
+The ``const`` attribute should be used as often as possible when a variable is 
read-only.
+
+Inline ASM in C code
+~~~~~~~~~~~~~~~~~~~~
+
+The ``asm`` and ``volatile`` keywords do not have underscores. The AT&T syntax 
should be used. Input and output operands should be named to avoid confusion,
+as shown in the following example:
+
+.. code-block:: console
+
+       asm volatile("outb %[val], %[port]"
+               : :
+               [port] "dN" (port),
+               [val] "a" (val));
+
+Control Statements
+~~~~~~~~~~~~~~~~~~
+
+* Forever loops are done with for statements, not while statements.
+* Elements in a switch statement that cascade should have a FALLTHROUGH 
comment. For example:
+
+.. code-block:: console
+
+         switch (ch) {         /* Indent the switch. */
+         case 'a':             /* Don't indent the case. */
+                 aflag = 1;    /* Indent case body one tab. */
+                 /* FALLTHROUGH */
+         case 'b':
+                 bflag = 1;
+                 break;
+         case '?':
+         default:
+                 usage();
+                 /* NOTREACHED */
+         }
+
+Environment or Architecture-specific Sources
+--------------------------------------------
+
+In DPDK and DPDK applications, some code is specific to an architecture (i686, 
x86_64) or to an executive environment (bsdapp or linuxapp) and so on. As far 
as is possible, all such
+instances of architecture or env-specific code should be provided via standard 
APIs in the EAL.
+
+By convention, a file is common if it is not located in a directory indicating 
that it is specific. For instance, a file located in a
+subdir of "x86_64" directory is specific to this architecture. A file located 
in a subdir of "linuxapp" is specific to this execution environment.
+
+.. note::
+
+       Code in DPDK libraries and applications should be generic. The correct 
location for architecture or executive environment specific code is in the EAL.
+
+When absolutely necessary, there are several ways to handle specific code:
+
+* Use a ``#ifdef`` with the CONFIG option in the C code. This can be done when 
the differences are small and they can be embedded in the same C file:
+
+.. code-block: console
+
+   #ifdef RTE_ARCH_I686
+   toto();
+   #else
+   titi();
+   #endif
+
+* Use the CONFIG option in the Makefile. This is done when the differences are 
more significant. In this case, the code is split into two separate files that 
are architecture or environment specific.  This should only apply inside the 
EAL library.
+
+.. note:
+
+       As in the linux kernel, the "CONFIG_" prefix is not used in C code. 
This is only needed in Makefiles or shell scripts.
+
+Per Architecture Sources
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+The following config options can be used:
+
+* CONFIG_RTE_ARCH is a string that contains the name of the architecture.
+* CONFIG_RTE_ARCH_I686, CONFIG_RTE_ARCH_X86_64, CONFIG_RTE_ARCH_X86_64_32 or 
CONFIG_RTE_ARCH_PPC_64 are defined only if we are building for those 
architectures.
+
+Per Execution Environment Sources
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The following config options can be used:
+
+* CONFIG_RTE_EXEC_ENV is a string that contains the name of the executive 
environment.
+* CONFIG_RTE_EXEC_ENV_BSDAPP or CONFIG_RTE_EXEC_ENV_LINUXAPP are defined only 
if we are building for this execution environment.
+
+Doxygen Documentation
+---------------------
+
+The API documentation is automatically generated in the DPDK framework. That 
is why all files that are part of the public
+API must be documented using Doxygen syntax.
+
+The public API comprises functions of DPDK that can be used by an external 
application that will use the SDK. Only the Doxygen
+syntax described in the coding rules (this document) should be used in the 
code. All the Doxygen features are described in the Doxygen manual online.
+
+Documenting a Function
+~~~~~~~~~~~~~~~~~~~~~~
+
+All public functions must be documented. The documentation is placed in the 
header file, above the declaration of the function.
+The definition of the function may be documented, but using standard comments 
(not in doxygen format).
+The following is an example of function documentation:
+
+.. code-block:: console
+
+ /**
+  * Summary here; one sentence on one line (should not exceed 80 chars).
+  *
+  * A more detailed description goes here.
+  *
+  * A blank line forms a paragraph. There should be no trailing white-space
+  * anywhere.
+  *
+  * @param first
+  *   "@param" is a Doxygen directive to describe a function parameter. Like
+  *   some other directives, it takes a term/summary on the same line and a
+  *   description (this text) indented by 2 spaces on the next line. All
+  *   descriptive text should wrap at 80 chars, without going over.
+  *   Newlines are NOT supported within directives; if a newline would be
+  *   before this text, it would be appended to the general description above.
+  * @param second
+  *   There should be no newline between multiple directives (of the same
+  *   type).
+  *
+  * @return
+  *   "@return" is a different Doxygen directive to describe the return value
+  *   of a function, if there is any.
+  */
+ int rte_foo(int first, int second)
+
+
+Documenting Files
+~~~~~~~~~~~~~~~~~
+
+Each public file may start with a comment describing what the file does. For 
example:
+
+.. code-block:: console
+
+ /**
+  * @file
+  * This file describes the coding rules of RTE.
+  *
+  * It contains the coding rules of C code, ASM code, reStructured
+  * Text documentation, and of course how to use doxygen to document
+  * public API.
+  */
+
+
+Documenting Constants and Variables
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Examples:
+
+.. code-block:: console
+
+ /**
+  * The definition of a funny TRUE.
+  */
+ #define TRUE 0
+
+ #define TRUE 1 /**< another way to document a macro */
+
+ /**
+  * Frequency of the HPET counter in Hz
+  *
+  * @see rte_eal_hpet_init()
+  */
+ extern uint64_t eal_hpet_resolution_hz;
+
+
+Documenting Structures
+~~~~~~~~~~~~~~~~~~~~~~
+
+Public structures should also be documented. The ``/**<`` sequence can be used 
to documented the fields of the structure, as shown in the following example:
+
+.. code-block:: console
+
+ /**
+  * Structure describing a memzone, which is a contiguous portions of
+  * physical memory identified by a name.
+  */
+ struct rte_memzone {
+
+ #define MEMZONE_NAMESIZE 32
+   char name[MEMZONE_NAMESIZE]; /**< name of the memory zone */
+
+   phys_addr_t phys_addr;       /**< start physical address */
+   void *addr;                  /**< start virtual address */
+   uint64_t len;                /**< len of the memzone */
+
+   int socket_id;               /**< NUMA socket id */
+ };
+
+
+See Also Sections
+~~~~~~~~~~~~~~~~~
+
+The @see keyword can be used to highlight a link to an existing function, 
file, or URL. This directive should be placed on one line, without anything 
else, at the bottom of the documentation header.
+
+.. code-block:: console
+
+ /**
+  * (documentation of function, file, ...)
+  *
+  * @see rte_foo()
+  * @see eal_memzone.c
+  */
+
diff --git a/doc/guides/index.rst b/doc/guides/index.rst
index 44e8432..faf7c72 100644
--- a/doc/guides/index.rst
+++ b/doc/guides/index.rst
@@ -45,3 +45,5 @@ Contents:
    sample_app_ug/index
    testpmd_app_ug/index
    rel_notes/index
+   coding_standards/index
+
-- 
2.1.0

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