On Mon, 2 Feb 2026 00:14:56 -0800 [email protected] wrote: > +/** > + * Compute IPv4 header and UDP/TCP checksums in software. > + * > + * Computes checksums based on mbuf offload flags: > + * - RTE_MBUF_F_TX_IP_CKSUM: Compute IPv4 header checksum > + * - RTE_MBUF_F_TX_UDP_CKSUM: Compute UDP checksum (IPv4 or IPv6) > + * - RTE_MBUF_F_TX_TCP_CKSUM: Compute TCP checksum (IPv4 or IPv6) > + * > + * @param mbuf > + * The packet mbuf. Must have l2_len and l3_len set correctly. > + * @param copy > + * If true, copy L2/L3/L4 headers to a new segment before computing > + * checksums. This is safe for indirect mbufs but has overhead. > + * If false, compute checksums in place. This is only safe if the > + * mbuf will be copied afterward (e.g., to a device ring buffer). > + * @return > + * - On success: Returns mbuf (new segment if copy=true, original if > copy=false) > + * - On error: Returns NULL (allocation failed or malformed packet) > + */ > +__rte_experimental > +static inline struct rte_mbuf * > +rte_net_ip_udptcp_cksum_mbuf(struct rte_mbuf *mbuf, bool copy) > +{ > + const uint64_t l4_ol_flags = mbuf->ol_flags & RTE_MBUF_F_TX_L4_MASK; > + const uint64_t l4_offset = mbuf->l2_len + mbuf->l3_len; > + uint32_t hdrlens = l4_offset; > + void *l3_hdr = NULL; > + > + /* Determine total header length needed */ > + if (l4_ol_flags == RTE_MBUF_F_TX_UDP_CKSUM) > + hdrlens += sizeof(struct rte_udp_hdr); > + else if (l4_ol_flags == RTE_MBUF_F_TX_TCP_CKSUM) > + hdrlens += sizeof(struct rte_tcp_hdr); > + else if (l4_ol_flags != RTE_MBUF_F_TX_L4_NO_CKSUM) > + return NULL; /* Unsupported L4 checksum type */ > + else if (!(mbuf->ol_flags & RTE_MBUF_F_TX_IP_CKSUM)) > + return mbuf; /* Nothing to do */ > + > + /* Validate we at least have L2+L3 headers before doing any work */ > + if (unlikely(rte_pktmbuf_data_len(mbuf) < l4_offset)) > + return NULL; > + > + if (copy) { > + /* > + * Copy headers to new segment to handle indirect mbufs. > + * This ensures we can safely modify checksums without > + * corrupting shared/read-only data. > + */ > + struct rte_mbuf *seg = rte_pktmbuf_copy(mbuf, mbuf->pool, 0, > hdrlens); > + if (!seg) > + return NULL; > + > + rte_pktmbuf_adj(mbuf, hdrlens); > + rte_pktmbuf_chain(seg, mbuf); > + mbuf = seg; > + } else if (unlikely(!RTE_MBUF_DIRECT(mbuf) || > rte_mbuf_refcnt_read(mbuf) > 1)) > + return NULL; > + > + l3_hdr = rte_pktmbuf_mtod_offset(mbuf, void *, mbuf->l2_len); > + > + /* IPv4 header checksum */ > + if (mbuf->ol_flags & RTE_MBUF_F_TX_IP_CKSUM) { > + struct rte_ipv4_hdr *iph = (struct rte_ipv4_hdr *)l3_hdr; > + iph->hdr_checksum = 0; > + iph->hdr_checksum = rte_ipv4_cksum(iph); > + } > + > + /* L4 checksum (UDP or TCP) - skip if headers not in first segment */ > + if (l4_ol_flags == RTE_MBUF_F_TX_UDP_CKSUM && > rte_pktmbuf_data_len(mbuf) >= hdrlens) { > + struct rte_udp_hdr *udp_hdr = rte_pktmbuf_mtod_offset(mbuf, > struct rte_udp_hdr *, > + l4_offset); > + udp_hdr->dgram_cksum = 0; > + udp_hdr->dgram_cksum = (mbuf->ol_flags & RTE_MBUF_F_TX_IPV4) ? > + rte_ipv4_udptcp_cksum_mbuf(mbuf, (const struct > rte_ipv4_hdr *)l3_hdr, > + l4_offset) : > + rte_ipv6_udptcp_cksum_mbuf(mbuf, (const struct > rte_ipv6_hdr *)l3_hdr, > + l4_offset); > + } else if (l4_ol_flags == RTE_MBUF_F_TX_TCP_CKSUM && > + rte_pktmbuf_data_len(mbuf) >= hdrlens) { > + struct rte_tcp_hdr *tcp_hdr = rte_pktmbuf_mtod_offset(mbuf, > struct rte_tcp_hdr *, > + l4_offset); > + tcp_hdr->cksum = 0; > + tcp_hdr->cksum = (mbuf->ol_flags & RTE_MBUF_F_TX_IPV4) ? > + rte_ipv4_udptcp_cksum_mbuf(mbuf, (const struct > rte_ipv4_hdr *)l3_hdr, > + l4_offset) : > + rte_ipv6_udptcp_cksum_mbuf(mbuf, (const struct > rte_ipv6_hdr *)l3_hdr, > + l4_offset); > + } > + > + return mbuf; > +} > +
This is getting a little large to be inline. Maybe split into inline that checks offload flags, and non-inline that does the checksum if necessary. The code could use rte_pktmbuf_linearize() if necessary. There is code duplication in multiple arms of the if statement Can the code just "do the right thing" based on the mbufs it is given. If the mbuf is indirect or has ref count > 1 then copy headers, otherwise do in place.

