WebGL isn't supported by IE (and various flavors of WebKit and maybe not
Opera either), so you'd have to do two implementations, one in WebGL,
and a fallback in Canvas (which in IE is GPU accelerated).
Kevin N.
On 1/22/13 7:26 AM, Kessler CTR Mark J wrote:
I was going to recommend trying a WebGL for GPU rendering. However, while
most browsers support it. Microsoft has not yet jumped on board. It does use
the HTML5 Canvas to render on.
I didn't even remember it existed really until I read an article about a game from Mozilla demo
studio called BananaBread. It was a "3D first person shooter game compiled to JS+WebGL".
The part that caught my eye was the "Compiled into JS+WebGL".
https://developer.mozilla.org/en-US/demos/detail/bananabread
Are there any other well adopted standards similar to WebGL?
-Mark