WebGL isn't supported by IE (and various flavors of WebKit and maybe not Opera either), so you'd have to do two implementations, one in WebGL, and a fallback in Canvas (which in IE is GPU accelerated).

Kevin N.


On 1/22/13 7:26 AM, Kessler CTR Mark J wrote:
    I was going to recommend trying a WebGL for GPU rendering.  However, while 
most browsers support it.  Microsoft has not yet jumped on board.  It does use 
the HTML5 Canvas to render on.

    I didn't even remember it existed really until I read an article about a game from Mozilla demo 
studio called BananaBread.  It was a "3D first person shooter game compiled to JS+WebGL". 
 The part that caught my eye was the "Compiled into JS+WebGL".

https://developer.mozilla.org/en-US/demos/detail/bananabread


    Are there any other well adopted standards similar to WebGL?


-Mark

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