When it comes to Facebook, if you want to keep your game ahead of the curve I strongly suggest making the calls directly. As you noted, Facebook tends to change their apis and sometimes even their basic assumptions on a very frequent basis. I've been burned more than once when trying to use a wrapper, even ones created by Facebook. (For example on the windows phone) It really pays to create the calls yourself and learn their direct calls and batched calls. On Jan 29, 2013 4:06 AM, "Michelle Yaiser" <myai...@adobe.com> wrote:
> Hi, Dave. > > We (Adobe Developer Connection) will be publishing a tutorial on how to > use the Facebook JavaScript SDK with ActionScript 3. The author, Tom Krcha, > has worked with a number of development studios integrating Flash games > into Facebook and has found that this solution is more reliable than the > AS3 SDK/API. Feel free to ping me directly if you have any questions. > > Cheers, > Michelle > > > ----------------------------------------------------------------------------- > Michelle Yaiser > Gaming Content & Community Manager | Developer Relations > Adobe Systems | myai...@adobe.com | 781-839-1697 > > > -----Original Message----- > From: David Coleman [mailto:david_coleman_...@hotmail.com] > Sent: Friday, January 25, 2013 12:55 PM > To: dev@flex.apache.org > Subject: RE: facebook api > > - He doesn't think there is anyone at Adobe or Facebook that is actively > supporting it.well that answers my question. I'm not interested in dealing > with a dead library along with 100K lines of my own code. Especially when > Facebook changes their API on what seems like an hourly basis these days. > > Thank you, Carol. That was the "in the know insight" on the topic that I > was looking for. > > Thanks to everyone for your input! > > -Dave > > > From: cfram...@adobe.com > > To: dev@flex.apache.org > > Date: Fri, 25 Jan 2013 09:43:42 -0800 > > Subject: Re: facebook api > > > > > > > > On 1/25/13 7 :57AM, "David Coleman" <david_coleman_...@hotmail.com> > wrote: > > > > >Hello, > > > > > >Our company makes facebook games. We are considering releasing an > > >AIR version of one of our games. We have considered using this library > [1]. > > >The writeup says that it is "fully supported by Facebook and Adobe". > > >This begs me to ask the logical question... Is it (or could it be) > > >supported by Apache Flex? Social gaming is a very visible arena, and > > >I would love to be one of the first to be able to announce that we > > >have a multimillion user Facebook game fully based on Apache Flex. I > > >have already started testing to see if there are any benefits to > > >upgrade our codebase to 4.9.0, and I'm curious what the community's > > >opinion would be on our ability to use this library in a possible AIR > > >app, in conjunction with 4.9.0. > > > > > >Is this library going to stay with Adobe and cease progress at 4.6, > > >or, will it continue to be supported by the Apache Flex community? > > > > I thought I knew who at Adobe worked on this so I sent him mail this > > morning. I just heard back from him. > > > > - Yes, he was working on it but hasn't touched it in about 2 years. > > - He doesn't think there is anyone at Adobe or Facebook that is > > actively supporting it. > > - There is a relatively active group that self-supports the API though: > > https://groups.google.com/group/facebook-actionscript-api > > > > Carol > > > > > > > > > >