On Tue, Mar 19, 2013 at 8:08 PM, Om <bigosma...@gmail.com> wrote:
>
>
> Please go on with the rambling :-)   Its nice to know that others are
> thinking about things I am thinking as well - and that I am crazy!
>
> BTW, I have a nice little carefully crafted XSLT that converts a basic FXG
> node with just the Rect element to SVG.  I am planning on tackling the
> 'fill' element next.  Once I have a decently working XSLT that simply
> converts an FXG skin that can be directly rendered on a browser, I will
> start posting my work for others to look at at hopefully, contribute.
>

Cool. :) I was reading a post yesterday about the massive performance
improvements by rasterizing the vectors and then moving them to the GPU,
http://goo.gl/WXkmA. I haven't seen this approach before and it may not
have been possible before but with Stage 3d, Starling and WebGL it now is a
choice. And if that works then we may be able to apply it to the Flex SDK
and even HTML output (it renders at difference sizing so as you zoom in or
out it maintains fidelity - I think).

Someone mentioned in the comments on a recent post that if we replaced
DisplayObject type with IDisplayObject we could use our own renderers. We
could then have in our Flex applications something like a
stageRenderer:IRenderer property / interface.

Really, if we get this to work and apps run as silky smooth as games do
then it will put Flex / AIR on the map for apps.

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