Hi,

> True, but in theory some Flash-based button could implement just enough to 
> play in this game.

Would it use the IButton interface in this case? It's not exactly 
representative of what a button interface would be IMO it consists of 
emphasised (would a graphical button use this?), callLater (why is this here?) 
and now the label setter and getter.

About the only place the interface is used in the SDK is in the Focus Manager 
which set emphasised to true/false on the default button.

Someone asked for it so it was important to them. We should either keep the 
change or reject it and either way close the JIRA issue.

Justin

Reply via email to