On 7/19/13 1:28 AM, "Christian Kiefer" <christian.kie...@goal-games.de> wrote:
>I will see if the profiler tells me something... and if >fxg-optimisations will help... as they have unnecessary levels of >neseted groups inside. You can dig into the renderer in the debugger and see how many display objects are inside of the fxg images. I use the FB expressions window to evaluate expressions like "this.numChildren", "this.getChildAt(0)", "this.getChildAt(0).numChildren", etc. > >And I will test if turning off virtualisation will help (as it is a >list with max. 24 renderers)... Thanks... If the max is 24, turning off virtualization has a very good chance of solving your issue. > >Turning of cacheAsBitmap can help? Really? CacheAsBitmap has some interesting performance implications. Sometimes it is better to use it and sometimes, it is better to not use it. >And an mxml item renderer can >improve performance? MXML rarely outperforms good AS code.