I see the changes you made in the new branch. Is resizing the fxg files the only thing remaining?
I have seen some developers observe that using 160 dpi skins and letting it scale up improves the performance of mobile apps. This makes sense because the higher the dpi increases, the FXG files seems to be having more and more objects. So, for the 640 dpi skins, it makes sense to take the 160 dpi skins and quadruple the scale for each element in the FXG. This guarantees best performance. Anyone has thoughts/suggestions on this approach? Thanks, Om On Fri, Aug 9, 2013 at 10:44 AM, Justin Mclean <jus...@classsoftware.com>wrote: > Hi, > > > Please assign the 120 and 640 dpi JIRA tickets to me. I will have some > > bandwidth to work on them in the next week. > Already started - there's a NewDPIBucket branch, I'll check it in and you > can take over if you want. > > It actually simpler than the 480 as the 640 is just double the 320 (so you > may want to clean up first) and 120 half of 240. > > If you need a hand just say so. > > Thanks, > Justin