Hi Deepak,
I also had that problem,
this one is easily fixed by editing the skin.
inside the scroller it looked like this:
<s:Grid id="grid" itemRenderer="spark.skins.spark.DefaultGridItemRenderer">
<s:GridLayer name="backgroundLayer"/>
<s:GridLayer name="selectionLayer"/>
<s:GridLayer name="editorIndicatorLayer"/>
<s:GridLayer name="rendererLayer"/>
<s:GridLayer name="overlayLayer"/>
</s:Grid>
now it looks like this:
<s:Grid id="grid" itemRenderer="spark.skins.spark.DefaultGridItemRenderer">
<s:gridView>
<fx:Component>
<s:GridView>
<s:GridLayer name="backgroundLayer"/>
<s:GridLayer name="selectionLayer"/>
<s:GridLayer name="editorIndicatorLayer"/>
<s:GridLayer name="rendererLayer"/>
<s:GridLayer name="overlayLayer"/>
</s:GridView>
</fx:Component>
</s:gridView>
</s:Grid>
Hope it helps you.
Regards,
SWEN VAN ZANTEN
Hoofdstraat 160
2171 BL, Sassenheim
Op 23 aug. 2013, om 11:08 heeft Deepak MS <[email protected]> het
volgende geschreven:
> I had built an iPad app using Flex 4.6|AIR 3.6 sometime back. Looking at
> this email, I got curious to see how my app would perform on 4.10.
>
> Agreed! Overall performance in comparatively good.
> - Popups used to have a delay of 3-4 seconds, but now it just pops up
> without any
> delay.
> - Switching between tabs(for the first time) in a TabbedViewNavigator had
> a delay of 3 to 4s (based on number of UI elements on each of the tab
> views). But now it takes 1.5s or less.
>
> But size got increased a little:
>
> - Compiled size was 9,178,761 bytes using flex 4.6|AIR 3.6 and it is
> 9,762,490 bytes using flex 4.10|AIR 3.8, which is just fine for me, it not
> a big issue.
>
> However, I came across one issue(which wasn't there in Flex 4.6). I am
> using a datagrid with a skinClass. If I use a skin class, it shows up a
> blank datagrid on the screen. But when I remove this skinclass property, it
> displays the datagrid properly with all data in it.
>
> Though datagrid is not optimized for mobile, I am still using it for my
> app(iPad), as I did not find any scrolling issues. It works smoothly as it
> works for web.
>
> Screentshots for reference:
> http://snag.gy/nAcyD.jpg - with skinClass in flex 4.10
>
> http://snag.gy/zwWnA.jpg - without skinClass in flex 4.10
>
>
>
>
>
> On Fri, Aug 23, 2013 at 1:05 PM, DarkStone <[email protected]> wrote:
>
>> Great!
>>
>> But my friend is getting married this weekend, I've got no time to do a
>> benchmark test.
>>
>> Maybe next weekend I can do it, I'll try my best, I'm too busy just like
>> everybody else.
>>
>> DarkStone
>> 2013-08-23
>> At 2013-08-23 14:13:21,"OmPrakash Muppirala" <[email protected]> wrote:
>>> On Aug 22, 2013 10:21 PM, "DarkStone" <[email protected]> wrote:
>>>>
>>>> Can anyone help spreading the good news?
>>>>
>>>> I think we need Apache's official support to publish the news,
>> indicating
>>> that Flex 4.10 + AIR 3.8 running very smooth on iOS and Mac devices when
>>> renderMode is set to direct.
>>>>
>>>> This is very important for the rise of the Flex.
>>>>
>>>> Can someone from the inside verify it and take it seriously, please~~~
>>>>
>>>
>>> We can probably do a blog post about it. But we need some solid
>>> benchmarks that compares prior versions to current versions. Is that
>>> something you can help build and publish?
>>>
>>> Thanks for all your help!
>>> Om
>>>
>>>>
>>>>
>>>> DarkStone
>>>> 2013-08-23
>>>> 在 2013-08-22 16:37:22,"Ram Lee" <[email protected]> 写道:
>>>>> Good to know that, I will try Adobe Scout sometime, I think your data
>> is
>>> awesome!
>>>>>
>>>>> Ram Lee
>>>>>
>>>>> 在 2013-8-22,14:58,DarkStone <[email protected]> 写道:
>>>>>
>>>>>> Hi Ram,
>>>>>>
>>>>>> You're welcome.
>>>>>>
>>>>>> If you want precise performance benchmark, you can use Adobe Scout.
>>>>>>
>>>>>> A friend of mine said, by using Scout, a Flex mobile application
>> which
>>> has a Spark List of 500 itemRenderers on it, running on the iPod touch 5,
>>> madly swiping finger across the itemRenderers, Scout reported this:
>>>>>>
>>>>>> If set Flex Application' framerate to 24, the runtime testing result
>>> is 24, no dropping frames!
>>>>>>
>>>>>> If set framerate to 60, the result is 48-55 frames per second, which
>>> is already a big deal!
>>>>>>
>>>>>> You can do your own test using Adobe Scout, good luck.
>>>>>>
>>>>>>
>>>>>> DarkStone
>>>>>> 2013-08-22
>>>>>> At 2013-08-22 14:09:48,"Ram Lee" <[email protected]> wrote:
>>>>>>> Thanks a lot for the notes and good to know that!
>>>>>>>
>>>>>>> I did try the direct renderMode on my retina Macbook and feel the
>>> performance improvement!
>>>>>>>
>>>>>>> And I was wondering if there are some good performance test tools to
>>> make this improvement more qualified? because what I do now is just
>>> resizing the app window to see if it renders the diplay object faster and
>>> smoother.
>>>>>>>
>>>>>>> Again, thanks a lot for the NEWS!
>>>>>>>
>>>>>>> Ram Lee
>>>>>>>
>>>>>>> 在 2013-8-22,13:28,DarkStone <[email protected]> 写道:
>>>>>>>
>>>>>>>> Hi Ram,
>>>>>>>>
>>>>>>>> The major performance improvement is done by AIR 3.8 (not earlier
>>> AIR versions), and the reason why Adobe didn't mention this is because
>> they
>>> always have the lousy PR (Public Relations), which hide the good news and
>>> spread the bad news, they should fire their PR managers immediately.
>>>>>>>>
>>>>>>>> At the same time, Flex 4.10 fixed a lot of bugs, which improves the
>>> framework perfomance as well.
>>>>>>>>
>>>>>>>> So with Flex 4.10 and AIR 3.8, you can really build mobile apps
>> with
>>> it, and running smooth on iPhone & iPad & Mac & PC.
>>>>>>>>
>>>>>>>> Now, we can proudly say that Flex has become the best crossplatform
>>> application development & deployment solution on earth!
>>>>>>>>
>>>>>>>>
>>>>>>>> DarkStone
>>>>>>>> 2013-08-22
>>>>>>>> At 2013-08-22 13:10:38,"Ram Lee" <[email protected]> wrote:
>>>>>>>>> Is this from AIR 3.8 or earlier versions? just searched the
>>> internet, wonder why Adobe didn't mention such performance boost on the
>>> Apple devices?
>>>>>>>>>
>>>>>>>>> 李楠
>>>>>>>>>
>>>>>>>>> 在 2013-8-22,12:23,Joel Tan <[email protected]> 写道:
>>>>>>>>>
>>>>>>>>>> Yes, I can feel the performance improvement as well on Flex
>> mobile
>>> app!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Aug 21, 2013, at 7:20 PM, DarkStone <[email protected]>
>> wrote:
>>>>>>>>>>
>>>>>>>>>>> It surprised me when I try to recompile my old Flex 4 projects
>>> with Flex 4.10 & AIR 3.8 SDKs, and deploy them to iPhone & iPad & MacBook,
>>> they runnning incrediblely smooth, like 2 to 3 times faster than before,
>>> nealy native app performance!
>>>>>>>>>>>
>>>>>>>>>>> The trick is you need to set <renderMode>direct</renderMode> in
>>> the -app.xml file, this will boost performance on iOS and Mac OS, so
>>> everybody just keep in mind of this.
>>>>>>>>>>>
>>>>>>>>>>> Now that the performance issue of Flex has been greatly improved
>>> on mobile devices, I'm very excited, finding that Apache Flex has a great
>>> future!
>>>>>>>>>>>
>>>>>>>>>>> Flex is an awesome framework, which has great development
>>> efficiency, I think it's time to let the world know that Flex is still
>>> kicking and it is the best solution for application (not game) development
>>> and deployment across all platforms.
>>>>>>>>>>>
>>>>>>>>>>> So we should really working on the official Flex Showcase, more
>>> video demos of Flex Mobile Apps on iPhone & iPad will be great! I'm
>>> planning to submit my own demo to the showcase when I got the time.
>>>>>>>>>>>
>>>>>>>>>>> I've already wrote a decent blog post to spread the good news to
>>> the Chinese Flex Developers, here is the link:
>>>>>>>>>>> http://blog.sina.com.cn/s/blog_6f56a2bf0101dm98.html
>>>>>>>>>>>
>>>>>>>>>>> Many thanks to the Apache Flex Community, I love Flex, and we
>>> shall attract more and more people to the Flex community!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> DarkStone
>>>>>>>>>>> 2013-08-21
>>>>>>
>>>>
>>
>>