Alex, it's one line to change in the build.xml <exec executable="${env.PIXELBENDER_HOME}/sniffer_gpu.exe"/>
I will give it a try and we will know in 15 min. I am sure the result will be interesting. Anyway, it can't hurt ;-) Maurice -----Message d'origine----- De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre 2013 20:29 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help and advise needed I think I'll wait to see how Gavin responds to Erik's latest request. BTW, thanks for finding out about the tool. -Alex On 12/10/13 11:27 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> wrote: >Sure, if you can ask him. > >Maurice > >-----Message d'origine----- >De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre >2013 20:26 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help >and advise needed > >Might be simpler just to ask Gavin to run the tool? > >On 12/10/13 11:12 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> >wrote: > >>There is a utility in pixel bender toolkit directory called >>"sniffer_gpu.exe" that check the presence and version of OpenGL: >> >>Console output on my laptop is below: >> >>C:\Program Files (x86)\Adobe\Adobe Utilities - CS5\Pixel Bender >>Toolkit >>2>sniffer_gpu.exe >>Device: 0058A9F4 has video RAM(MB): 512 >>Vendor string: NVIDIA Corporation >>Renderer string: NVS 4200M/PCI/SSE2 >>Version string: 3.0.0 >> >>OpenGL version as determined by Extensionator... >>OpenGL Version 3.0 >>Has NPOT support: TRUE >>Has Framebuffer Obeject Extension support: TRUE Completed shader test! >>Return code: 7 >> >>Maybe we could temporarily modify the build to run this utility and >>show the output on the b.a.o vm. >> >>WDYT ? >> >>Maurice >> >>-----Message d'origine----- >>De : Alex Harui [mailto:aha...@adobe.com] Envoyé : mardi 10 décembre >>2013 18:15 À : dev@flex.apache.org Objet : Re: [Builds/Jenkins] Help >>and advise needed >> >>I don't think we actually know the cause of the problem. I am going >>to continue to spend cycles to try to find out though. >> >>It would be nice to have an alternative to builds.a.o. I'm not sure >>if it will cost Om money to run a builds server. >> >>-Alex >> >>On 12/10/13 2:01 AM, "Maurice Amsellem" <maurice.amsel...@systar.com> >>wrote: >> >>>I understand that. >>> >>>Actually, my "understanding" on this issue was that pixel bender >>>compiler required some sort of hardware configuration (OpenGL, >>>etc...) that were not present on the b.a.o. new Windows Jenkins slave >>>node, so that's why the build was failing, and the Apache Infra was >>>reluctant to let us modify anything, or even access the VM ourselves. >>>So that's why I was proposing a "software only" solution. >>> >>>Now, it seems from what Om is saying that we can set up and use our >>>own Jenkins slave node VM. >>> >>>That, of course, is much preferable... >>> >>>Maurice >>> >>>-----Message d'origine----- >>>De : Erik de Bruin [mailto:e...@ixsoftware.nl] Envoyé : mardi 10 >>>décembre 2013 10:44 À : dev@flex.apache.org Objet : Re: >>>[Builds/Jenkins] Help and advise needed >>> >>>Maurice, >>> >>>Your help is very much appreciated! >>> >>>I put "legal" in quotes, the issue is not really one of the law, more >>>of the rules. An Apache release is supposed to be 'source only', and >>>we if we can produce needed binaries from source, we keep only the >>>source, not the artefacts themselves in the repo. >>> >>> >>>EdB >>> >>> >>> >>>On Tue, Dec 10, 2013 at 10:34 AM, Maurice Amsellem >>><maurice.amsel...@systar.com> wrote: >>>>>In addition to the various "legal" issues with binaries in the repo. >>>> I understand it's not a good idea to have binaries in the repo, so >>>>I won't insist. >>>> But please can you explain what are the legal issues of having >>>>binaries in the repo? Is this because of Adobe, or ASF rules ? >>>> >>>> On a side note, I was just trying to help, with my limited >>>> understanding and knowledge, and because the email thread was >>>> titled "help and advise needed" ;-) >>>> >>>> Regards, >>>> >>>> Maurice >>>> >>>> -----Message d'origine----- >>>> De : Erik de Bruin [mailto:e...@ixsoftware.nl] Envoyé : mardi 10 >>>> décembre 2013 09:12 À : dev@flex.apache.org Objet : Re: >>>> [Builds/Jenkins] Help and advise needed >>>> >>>> In addition to the various "legal" issues with binaries in the >>>>repo, we'd be masking the cause of this failure. In order to prevent >>>>further deterioration of the build process, we need to figure out >>>>what went wrong and fix it. >>>> >>>> EdB >>>> >>>> PS. Thanks for leaving the keyboard on the Mustella VM set to FR... >>>> Took me while to figure out that I hadn't gone insane or if my >>>> keyboard was broken ;-) >>>> >>>> >>>> >>>> On Tue, Dec 10, 2013 at 9:04 AM, Maurice Amsellem >>>><maurice.amsel...@systar.com> wrote: >>>>>> someone who does use the pbj's will grab the nightly and complain. >>>>> >>>>> I don't understand. >>>>> Why would someone complain if the pbj's are in the nightly? >>>>> >>>>> [From the other emai] >>>>>>Apache repos aren't supposed to contain compiled code. The pbj >>>>>>files were removed during the initial release audit. >>>>>>I don't think a workaround can involve checking in the pbj files. >>>>>>But we could borrow them from a prior release package temporarily. >>>>> >>>>>>So we could make the compilation conditional on a env parameter, >>>>>>and set that in the Jenkins job accordingly? >>>>>>Yes but ... >>>>> >>>>> Alex, the conversation is getting out synch, so I am not sure that >>>>>I have understood what you said. >>>>> >>>>> So can we include the pbj in the repo, and have a parameter to >>>>>conditionally compile the pbj ? >>>>> - This parameter would be set by default to do the compilation (so >>>>>that folks can recompile) >>>>> - and turned off on the b.a.o vm, with pre-compiled pbj's. >>>>> >>>>> >>>>> Maurice >>>>> >>>> >>>> >>>> >>>> -- >>>> Ix Multimedia Software >>>> >>>> Jan Luykenstraat 27 >>>> 3521 VB Utrecht >>>> >>>> T. 06-51952295 >>>> I. www.ixsoftware.nl >>> >>> >>> >>>-- >>>Ix Multimedia Software >>> >>>Jan Luykenstraat 27 >>>3521 VB Utrecht >>> >>>T. 06-51952295 >>>I. www.ixsoftware.nl >> >