Hi,
> Maybe worth further investigation?
In one case start method is called right away, in the other only after the
startDelay has passed. Looks like startDelay isn't passed down in the first
case, before start being called it will return NaN.
Not 100% sure but looks like there an error in Effect.as createInstances
method, where:
// Multiple target support
var n:int = targets.length;
var offsetDelay:Number = 0;
Should be:
// Multiple target support
var n:int = targets.length;
var offsetDelay:Number = startDelay;
> Interesting, the doc says it includes repetitions. I figured this number
> would keep increasing and not set back.
And that's what it does but not what I expected. I had assumed it acted more
like a flash timeline.
Justin