Hi,

> Maybe worth further investigation?
In one case start method is called right away, in the other only after the 
startDelay has passed. Looks like startDelay isn't passed down in the first 
case, before start being called it will return NaN.

Not 100% sure but looks like there an error in Effect.as createInstances 
method, where:

        // Multiple target support
        var n:int = targets.length;
        var offsetDelay:Number = 0;

Should be:

        // Multiple target support
        var n:int = targets.length;
        var offsetDelay:Number = startDelay;


> Interesting, the doc says it includes repetitions.  I figured this number
> would keep increasing and not set back.
And that's what it does but  not what I expected. I had assumed it acted more 
like a flash timeline.

Justin

Reply via email to