Hi, > Maybe worth further investigation? In one case start method is called right away, in the other only after the startDelay has passed. Looks like startDelay isn't passed down in the first case, before start being called it will return NaN.
Not 100% sure but looks like there an error in Effect.as createInstances method, where: // Multiple target support var n:int = targets.length; var offsetDelay:Number = 0; Should be: // Multiple target support var n:int = targets.length; var offsetDelay:Number = startDelay; > Interesting, the doc says it includes repetitions. I figured this number > would keep increasing and not set back. And that's what it does but not what I expected. I had assumed it acted more like a flash timeline. Justin