Hi Nick, Yes, I heard that one too.
I think 64-bit architecture is backwards compatible with 32-bit, it shouldn't be that hard to make the 32-bit FXG exporter to work on 64-bit software. In my opinion, Adobe is just killing the Flash Platform, make ways for the HTML/JS/CSS/SVG open standard stuff. They should really donate the AIR/FP runtimes and the Flash Builder IDE to Apache, it's better this way. DarkStone 2014-06-20 At 2014-06-20 06:13:58, "Nick Collins" <ndcoll...@gmail.com> wrote: >From my understanding the lack of it has something to do with some of the >dependency libraries only being 32-bit and would not work with the shift to >an all 64-bit architecture. > > >On Thu, Jun 19, 2014 at 11:28 AM, DarkStone <darkst...@163.com> wrote: > >> Hi Om, >> >> You can export FXG in Flash Pro CS5/CS6 and Illustrator CS5/CS6. >> >> You can not export FXG ever since CC, including the latest CC releases. >> >> We despairingly need them back! >> >> DarkStone >> 2014-06-20 >> >> >> At 2014-06-20 00:14:12, "OmPrakash Muppirala" <bigosma...@gmail.com> >> wrote: >> >Only problem I see with SVG is that it does not seem to support 9-slice >> >scaling which FXG does so well. >> > >> >Other than that it should be possible to switch to SVG and keep Flex >> future >> >safe. >> > >> >Btw, I currently use Illustrator CS5 for exporting stuff. Does the new >> >Illustrator versions still support FXG export? >> > >> >Thanks, >> >Om >> >On Jun 19, 2014 6:01 AM, "Tom Chiverton" <t...@extravision.com> wrote: >> > >> >> On 19/06/14 12:35, DarkStone wrote: >> >> >> >>> It's about bring back FXG 2.0 export for Flash Pro CC 2014. >> >>> >> >> If you can't make a case for FXG being useful for games, I doubt Adobe >> are >> >> interested. >> >> >> >> I can't even log in to the forums at the moment, my FireFox is objecting >> >> to the terms of use popup for some reason. >> >> >> >> Tom >> >> >>