Om, awesome!

As the developer of an alternative AS -> JS solution, I'm wondering if your
contribution (especially the JS side) might be implemented in a somewhat
less FlexJS dependent manner? It would be awesome if I could hook up the JS
classes I'm currently auto-creating from 'playerglobal.swc' to your drawing
API...

Thanks,

EdB



On Mon, Sep 8, 2014 at 9:48 AM, OmPrakash Muppirala <bigosma...@gmail.com>
wrote:

> FlexJS now supports a basic drawing API (Rect, Ellipse, Circle, Path,
> SolidColor, SolidColorStroke)  Here are the AS3 [1] and JS [2] versions
>
> So far, the rendering fidelity between the Flash and SVG/HTML5 version is
> very very close.  For sure, there are some pretty major things to be worked
> out, but generally so far, the results have been very encouraging.
>
> You can see a quick and dirty example here:
> Flash version: http://people.apache.org/~bigosmallm/flexjs/drawing/flash/
> HTML5 version: http://people.apache.org/~bigosmallm/flexjs/drawing/html5/
>
> HTML5 version has been tested to work fine on Chrome, Firefox, IE11,
> Android browser and iPad Safari.
>
> Next up, i will be working on the following items:
> Polygons, Linear gradients, Radial gradients, filters and drop shadows.
> These should bring us very close to our current FXG based drawing APIs.
>
> After that, I plan on programmatically recreating a few FXG based skins in
> FlexJS and see how we can apply it skins on UI components.
>
> Feedback welcome!
>
> [1]
>
> https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects/FlexJSUI/src/org/apache/flex/core/graphics
> [2]
>
> https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/src/org/apache/flex/core/graphics
>



-- 
Ix Multimedia Software

Jan Luykenstraat 27
3521 VB Utrecht

T. 06-51952295
I. www.ixsoftware.nl

Reply via email to