Om, awesome! As the developer of an alternative AS -> JS solution, I'm wondering if your contribution (especially the JS side) might be implemented in a somewhat less FlexJS dependent manner? It would be awesome if I could hook up the JS classes I'm currently auto-creating from 'playerglobal.swc' to your drawing API...
Thanks, EdB On Mon, Sep 8, 2014 at 9:48 AM, OmPrakash Muppirala <bigosma...@gmail.com> wrote: > FlexJS now supports a basic drawing API (Rect, Ellipse, Circle, Path, > SolidColor, SolidColorStroke) Here are the AS3 [1] and JS [2] versions > > So far, the rendering fidelity between the Flash and SVG/HTML5 version is > very very close. For sure, there are some pretty major things to be worked > out, but generally so far, the results have been very encouraging. > > You can see a quick and dirty example here: > Flash version: http://people.apache.org/~bigosmallm/flexjs/drawing/flash/ > HTML5 version: http://people.apache.org/~bigosmallm/flexjs/drawing/html5/ > > HTML5 version has been tested to work fine on Chrome, Firefox, IE11, > Android browser and iPad Safari. > > Next up, i will be working on the following items: > Polygons, Linear gradients, Radial gradients, filters and drop shadows. > These should bring us very close to our current FXG based drawing APIs. > > After that, I plan on programmatically recreating a few FXG based skins in > FlexJS and see how we can apply it skins on UI components. > > Feedback welcome! > > [1] > > https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects/FlexJSUI/src/org/apache/flex/core/graphics > [2] > > https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/src/org/apache/flex/core/graphics > -- Ix Multimedia Software Jan Luykenstraat 27 3521 VB Utrecht T. 06-51952295 I. www.ixsoftware.nl