Realised it to late.  It's just the name of the branch, so nothing
permanent.

Do you want me to fix it?

Thanks,
Om
On Oct 2, 2014 12:33 AM, "Erik de Bruin" <e...@ixsoftware.nl> wrote:

> Uh oh, typo!
>
> ;-)
>
> EdB
>
>
>
> On Thu, Oct 2, 2014 at 1:43 AM, OmPrakash Muppirala <bigosma...@gmail.com>
> wrote:
>
> > Okay, I have created the new branch here:
> >
> >
> https://github.com/apache/flex-sdk/tree/iso7skins/frameworks/projects/mobiletheme/src/spark/skins/ios7
> >
> > And created a new wiki page here to keep track of the progress:
> >
> https://cwiki.apache.org/confluence/pages/viewpage.action?pageId=46633747
> >
> > I will post some details about the FXG assets soon.
> >
> > Thanks,
> > Om
> >
> >
> >
> > On Wed, Oct 1, 2014 at 3:34 PM, OmPrakash Muppirala <
> bigosma...@gmail.com>
> > wrote:
> >
> > > On Wed, Oct 1, 2014 at 3:02 AM, Erik de Bruin <e...@ixsoftware.nl>
> > wrote:
> > >
> > >> Continuing in a separate thread:
> > >>
> > >> > What does it take for a willing volunteer to start helping out? Does
> > >> > he/she
> > >> > > have to be a awesome graphics artist and a hardcore coder to help
> > >> out, or
> > >> > > can anyone familiar with application development step in?
> > >> >
> > >> > I can take care of converting the graphic elements from AI to FXG.
> > Any
> > >> > Flex developer who is familiar with spark component development can
> > help
> > >> > out.
> > >> >
> > >> > It's basically assigning new FXG assets to each existing skin state.
> > >> >
> > >> > Since most of the hard work has already been done when creating the
> > new
> > >> > Android skins, it should be straightforward to make a copy of the
> skin
> > >> and
> > >> > modify it with the iOS assets.
> > >> >
> > >>
> > >> As I’m late to the mobile skinning party, let me get try to get this
> > >> clear:
> > >>
> > >> 1. we create a public branch of ‘flex-sdk’ -> new_ios_skins
> > >> 2. in that branch we copy
> > >> "frameworks/projects/mobiletheme/src/spark/skins/android4” and rename
> it
> > >> "frameworks/projects/mobiletheme/src/spark/skins/ios7”
> > >> 3. we replace the contents of ‘assets’ with the new FXG files Om
> > prepared
> > >> 4. we go through all the components skin classes and replace all
> > >> references
> > >> to 'spark.skins.android4.assets’ with 'spark.skins.ios7.assets'
> > >> 5. …
> > >> 6. profit!
> > >>
> > >> Is this basically correct, or am I missing something? What about
> > >> testing/tweaking? Step 5 might need some clarification ;-)
> > >>
> > >> EdB
> > >>
> > >>
> > > Close enough.  For components that have simple states switching
> (button,
> > > radiobutton, checkbox, etc.) the approach you mentioned should work
> fine.
> > > There are going to be some more complex components like ToggleSwitch,
> > > SpinnerLists that have animations and complex skin states.  It is going
> > to
> > > be a bit more work for these cases.
> > >
> > > Thanks,
> > > Om
> > >
> > >
> > >>
> > >>
> > >> --
> > >> Ix Multimedia Software
> > >>
> > >> Jan Luykenstraat 27
> > >> 3521 VB Utrecht
> > >>
> > >> T. 06-51952295
> > >> I. www.ixsoftware.nl
> > >>
> > >
> > >
> >
>
>
>
> --
> Ix Multimedia Software
>
> Jan Luykenstraat 27
> 3521 VB Utrecht
>
> T. 06-51952295
> I. www.ixsoftware.nl
>

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