Here's the root class from the demo:

https://gist.github.com/joshtynjala/fb66c96b2fcf35f9409c

AS3 only. I'm pretty sure that I would need to manually wire some things up
to allow MXML to be used with these components. However, as I understand
it, the Falcon MXML compiler is more data-driven, so the compiler might not
need modifications. I assume the components would need to conform to some
kind of interface or pass in some kind of callbacks or something like that.
I haven't looked into it.

- Josh

On Tue, Jul 28, 2015 at 12:39 PM, Carlos Rovira <
[email protected]> wrote:

> Hi Josh,
>
> could you point me to the root class of this example?
> I don't find the code
>
> One more thing (just curiosity), is MXML allowed, or only AS3? ( I suppose
> only the later, but want to know something for sure)
>
> Thanks
>
>
>
> 2015-07-28 21:31 GMT+02:00 Carlos Rovira <[email protected]>:
>
> > Amazing! Very well done! As I stated in some other sites, is like
> feathers
> > could be (at least in soul) the next Flex 5! (thanks of course to FlexJS)
> >
> > I will dig a bit through the github code to see the internals
> >
> > Congrats Josh! :)
> >
> > Carlos
> >
> > 2015-07-28 20:44 GMT+02:00 Alex Harui <[email protected]>:
> >
> >> This is awesome!  Thanks to you and the others who have brought the code
> >> base to this point.
> >>
> >> -Alex
> >>
> >> On 7/28/15, 11:15 AM, "Josh Tynjala" <[email protected]> wrote:
> >>
> >> >Hey folks,
> >> >
> >> >Last week, I created a prototype of some Feathers-like components
> running
> >> >on top of CreateJS, but written in AS3 and transpiled with FlexJS.
> >> >
> >> >Here's a little demo:
> >> >
> >> >http://joshblog.net/projects/feathers-createjs/demo/
> >> >
> >> >It's 50 buttons that can be scrolled vertically. Click/touch and drag
> to
> >> >scroll (like a mobile app). Nothing amazing, but I think it shows the
> >> >potential.
> >> >
> >> >I tested scrolling performance on several devices. It maintains a good
> 60
> >> >FPS on my Nexus 5 and iPad Mini 3. It's still quite smooth on a couple
> of
> >> >three-year-old devices (Nexus 7 and Nexus 10 from 2012). For fun, I
> also
> >> >tried it with the original Kindle Fire from 2011, but that was super
> >> slow.
> >> >I suspect that this device's browser isn't capable of drawing canvas
> with
> >> >GPU acceleration, though.
> >> >
> >> >I found that I needed to make one particular optimization to get the
> best
> >> >performance. Most events dispatched by a Feathers component in this
> demo
> >> >come from an object pool so that event objects can be reused. This
> >> boosted
> >> >FPS on mobile devices a lot, in the same way that it helps in Starling.
> >> >Garbage collection (and possibly allocation, to some degree) is a
> >> >performance killer when it comes to UI.
> >> >
> >> >Scrolling is powered by the Zynga's "Scroller" JavaScript library. I
> >> >simply
> >> >made some externs for it. Being able to pull in existing JavaScript
> >> >libraries is really nice.
> >> >
> >> >I put the source code for this experimental version of Feathers up on
> >> >Github:
> >> >
> >> >https://github.com/joshtynjala/feathers-createjs
> >> >
> >> >You'll see that there are some workarounds for bugs in the transpiler
> >> >(which I've reported), but overall, it looks like regular old AS3 that
> >> >you'd write for the Flash runtimes. It felt really nice to bring my AS3
> >> >skills to a different environment.
> >> >
> >> >- Josh
> >>
> >>
> >
> >
> > --
> >
> > Carlos Rovira
> > Director General
> > M: +34 607 22 60 05
> > http://www.codeoscopic.com
> > http://www.avant2.es
> >
> >
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> >
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>
>
> --
>
> Carlos Rovira
> Director General
> M: +34 607 22 60 05
> http://www.codeoscopic.com
> http://www.avant2.es
>
>
> Este mensaje se dirige exclusivamente a su destinatario y puede contener
> información privilegiada o confidencial. Si ha recibido este mensaje por
> error, le rogamos que nos lo comunique inmediatamente por esta misma vía y
> proceda a su destrucción.
>
> De la vigente Ley Orgánica de Protección de Datos (15/1999), le comunicamos
> que sus datos forman parte de un fichero cuyo responsable es CODEOSCOPIC
> S.A. La finalidad de dicho tratamiento es facilitar la prestación del
> servicio o información solicitados, teniendo usted derecho de acceso,
> rectificación, cancelación y oposición de sus datos dirigiéndose a nuestras
> oficinas c/ Tres Creus, nº 104, 2-1, 08202 de Sabadell (Barcelona) con la
> documentación necesaria.
>

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