Well, FDT has a “Use As Runtime Shared Code” checkbox which is enabled by 
default for playerglobal and js.swc. Those are the two swcs enabled by default 
if you start a AS project for FlexJS. I’m not sure how it determines that under 
the hood. Presumably, it’s hard coded.

I know they have a mechanism for specifying if a swc file is supposed to be 
cross-compiled in the template file on a case-by-case basis.

It would be a “nice to have” if there’s some way for IDEs to know which swcs 
are which automatically. I’m not sure whether the best way to do this is by swc 
location, convention, meta-data, or what…

On May 13, 2016, at 8:34 AM, Alex Harui <aha...@adobe.com> wrote:

> 
> 
> On 5/12/16, 10:18 PM, "Harbs" <harbs.li...@gmail.com> wrote:
> 
>> Does any of this effect how IDEs can determine if a swc is an
>> extern/typdef or a regular swc?
> 
> Are IDEs doing this determination today?
> 
> -Alex
> 

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