Although, I’d probably rename the function to drawPathString() to make it clear that it’s different than the Flash implementation.
On Jul 21, 2016, at 7:25 PM, Harbs <harbs.li...@gmail.com> wrote: > Yes. drawPath is an exception. But curveTo, quadraticCurveTo, etc.should > behave as it did in Flash. > > On Jul 21, 2016, at 7:21 PM, Alex Harui <aha...@adobe.com> wrote: > >> >> >> On 7/21/16, 7:06 AM, "Harbs" <harbs.li...@gmail.com> wrote: >> >>> For svg and canvas, the drawing commands map pretty cleanly to their HTML >>> counterparts, so it would be pretty clean. >> >> I haven't spent any serious time thinking about it. Just quickly, I saw >> flash.display.Graphics.drawPath which seems quite different from SVG >> drawPath. And that's the sort of thing I was referring to. IMO, no need >> to require folks to use Vectors of ValueObjects to define the path, just >> let them use the encoded string format. And if there are >> incompatibilities between the syntax used by Flex vs SVG, choose the SVG >> one and have the FlexJS implementation do the scanning of the path string. >> Don't have the JS implementation make the developer pay for the scan. >> >> Again, just my 2 cents, >> -Alex >> >