What the quote does in bash is submit everything from -define to It as a single
argument to mxmlc without the quotes, whether or not it’s put after the comma
or before the -define. For example:
% foo='hi,josh- how goes it'
% echo [${foo}]
[hi,josh- how goes it]
% foo=hi,'josh- how goes it'
% echo [${foo}]
[hi,josh- how goes it]
% foo='hi,"josh- how goes it"'
% echo [${foo}]
[hi,"josh- how goes it”]
% foo=“hi,'josh- how goes it'"
% echo [${foo}]
[hi,'josh- how goes it']
=-ddt->
> On Nov 21, 2016, at 3:00 PM, Josh Tynjala <[email protected]> wrote:
>
> Why are you leaving the quote before -define? I meant that it was in the
> wrong place, so it should be removed from the start and put after the comma.
>
> -define=CONFIG::GAME_NAME,'A Name With Spaces In It'
>
> - Josh
>
> On Mon, Nov 21, 2016 at 2:46 PM, Dave Taylor <[email protected]> wrote:
>
>> That wouldn't change what mxmlc would see from the command line in bash.
>> However, in the spirit of your suggestion, I’ve also tried:
>>
>> '-define=CONFIG::GAME_NAME,"A Name With Spaces In It”'
>>
>> and
>>
>> "-define=CONFIG::GAME_NAME,'A Name With Spaces In It’"
>>
>> There’s no difference in behaviour.
>>
>> Keep in mind, it’s not even registering that CONFIG::AIR is set to true,
>> nor is it complaining about my command line format.
>>
>> =-ddt->
>>
>>> On Nov 21, 2016, at 2:31 PM, Josh Tynjala <[email protected]> wrote:
>>>
>>>> '-define=CONFIG::GAME_NAME,A Name With Spaces In It'
>>>
>>> I suspect that the opening single quote should be in a different
>> location..
>>> Try putting it after the comma.
>>>
>>> - Josh
>>>
>>> On Mon, Nov 21, 2016 at 2:22 PM, Dave Taylor <[email protected]>
>> wrote:
>>>
>>>> Hi, my name’s Dave. This will likely sound backwards, but I’m migrating
>>>> an Air game with a node/js back-end from a heavier
>> Jenkins/hudson/ant/svn
>>>> build process to a lighter-weight bash/git process in order to
>> streamline
>>>> devops for a small team managing multiple game forks. I’m a Jenkins,
>> ant,
>>>> hudson, ActionScript, and java newb, but I’m learning as fast as I can.
>>>> Thanks in advance for your patience!
>>>>
>>>> I’m hitting some really hard to understand behaviour from the mxmlc
>>>> compiler that makes me think I am passing it arguments in a violently
>> bad
>>>> way. It seems that my -define arguments on the command line are not
>>>> surviving the transition to source. It’s spitting out a ton of errors
>>>> about how CONFIG::THIS or CONFIG::THAT is not defined when it gets to
>> their
>>>> use in various parts of the source code, but I’m starting to think that
>>>> might be a side-effect of a deeper issue I’m not understanding, because
>> I’m
>>>> also getting this error:
>>>>
>>>> /Users/davetaylor/ddt/redacted/wf/redacted/clients/build/config.as:1
>>>> Syntax error: ':' is not allowed here
>>>>
>>>> There is no config.as file in that directory. There is a CONFIG.as
>> file
>>>> in a completely different directory, but there is no colon anywhere in
>> it.
>>>> The only thing in it is “package { public namespace CONFIG ; }” spaced
>> over
>>>> about 4 lines. I can remove that other CONFIG.as file with no effect on
>>>> the behaviour. I’ve also tried watching that build directory to see
>>>> whether mxmlc generates a config.as file. If it does, its lifespan is
>>>> less than one second, because I don’t see it appear.
>>>>
>>>> I am also getting a couple of Internal Errors that look like this:
>>>>
>>>> /Users/davetaylor/ddt/redacted/wf/redacted/src/
>>>> client-flash/as/AppConstants.as:115
>>>> Internal error: Unable to generate code for '?'
>>>> case "dev":
>>>> ^
>>>>
>>>> It’s the first case of a pretty mundane switch statement. It doesn’t
>>>> complain about other case statements in that switch, and it hasn’t
>> changed
>>>> from the one that the Jenkins/ant-driven mxmlc compiles successfully.
>> The
>>>> fact that it’s an “internal error” along with that previous error about
>> the
>>>> file that doesn’t exist is what makes me think I’ve done something
>>>> particularly awful to put mxmlc in something of a state.
>>>>
>>>> I’ve tried to very meticulously copy the ant-based mxmlc parameters to
>> the
>>>> bash mxmlc command line, which currently looks like this:
>>>>
>>>> ../../servers/jenkins/flex_sdk_4.6/bin/mxmlc -target-player=28
>>>> -swf-version=29 -compiler.debug=false -compiler.actionscript-file-
>> encoding=UTF-8
>>>> -compiler.show-actionscript-warnings=true -compiler.strict=true
>>>> -incremental=true -keep-generated-actionscript=false -output
>>>> ../android/redacted-73ef2/redacted.swf -use-network=true
>>>> -compiler.as3=true -compiler.optimize=true -static-link-runtime-shared-
>> libraries=true
>>>> -compiler.external-library-path+=../../servers/jenkins/
>>>> flex_sdk_4.6/frameworks/libs/air/airglobal.swc
>>>> -compiler.library-path+=../../src/client-flash/lib
>>>> -load-config+=../../servers/jenkins/flex_sdk_4.6/
>> frameworks/air-config.xml
>>>> -compiler.source-path+=../../src/client-flash/as
>>>> -compiler.source-path+=../android/generated -default-size 1024 768
>>>> -define=CONFIG::BUILD_ENV,env -define=CONFIG::GAME,redacted
>>>> '-define=CONFIG::GAME_NAME,A Name With Spaces In It'
>>>> -define=CONFIG::LOADBALANCER_IP,0.0.0.0 -define=CONFIG::LOADBALANCER_
>> PORT,5222
>>>> -define=CONFIG::FILESERVER_URL,http://0.0.0.0
>> -define=CONFIG::FILESERVER_PORT,8082
>>>> -define=CONFIG::CHATSERVER_IP,0.0.0.0 -define=CONFIG::CHATSERVER_
>> PORT,5223
>>>> -define=CONFIG::PAYMENTSERVER_PORT,8081 -define=CONFIG::PAYMENTSERVER_
>> URL,
>>>> https://payment.redacted.com:8081 -define=CONFIG::BUILD_PLATFORM,phone
>>>> -define=CONFIG::AIR,true -define=CONFIG::LOCAL_MODE,false
>>>> -define=CONFIG::SAFE_VALUES_ENABLE,true -define=CONFIG::ENCODE_REMOTE,
>> true
>>>> -define=CONFIG::ENABLE_ENCODED_DESCRIPTIONS,false
>>>> -define=CONFIG::ENABLE_CRASH_APP_ON_CHEAT,true
>> ../../src/client-flash/as/
>>>> MainClass.as
>>>>
>>>> I’ve attached the full error log below.
>>>>
>>>> I’m using flex 4.6, btw. I’ve tried running this on both OSX and
>> Windows
>>>> w/ cygwin, and the errors are identical.
>>>>
>>>> Any clues as to what might be amiss? I’ve been banging my head on this
>>>> for over half a day, and I’m running out of ideas.
>>>>
>>>> Thanks so much for your help! It’s for a fun game featuring what I
>> think
>>>> might be one of the first Rubenesque female heroes in a game I’ve ever
>>>> seen, so noble cause n stuff! :)
>>>>
>>>> =-ddt->
>>>>
>>>>
>>
>>